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Update and add some header files (#205)
* Update header files for main, memory and math_util * Required updating func_802A82E4 to keep the match Signed-off-by: Taggerung <tyler.taggerung@gmail.com>
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+2
-10
@@ -2,8 +2,8 @@
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#include <macros.h>
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#include <defines.h>
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#include <actor_types.h>
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void *vec3f_copy(Vec3f, Vec3f); // extern
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#include "math_util.h"
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#include "code_802B0210.h"
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void func_802B0210(UnkActorInner *arg0, UnkActorInner *arg1) {
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arg1->unk30 = arg0->unk30;
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@@ -21,8 +21,6 @@ void func_802B0210(UnkActorInner *arg0, UnkActorInner *arg1) {
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vec3f_copy(arg1->unk60, arg0->unk60);
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}
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extern struct Actor gActorList[];
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void func_802B02B4(struct ShellActor *shell, s32 shellType) {
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struct TripleShellParent *parent = &gActorList[shell->parentIndex];
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@@ -130,12 +128,6 @@ void func_802B04E8(s32 arg0, s16 arg1) {
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GLOBAL_ASM("asm/non_matchings/code_802B0210/func_802B04E8.s")
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#endif
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extern void func_800C9060(s32, s32); /* extern */
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extern void func_802B0464(s16); /* extern */
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extern void func_802B04E8(struct BananaActor *, s16); /* extern */
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extern Player gPlayers[];
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void func_802B0570(struct BananaActor *banana) {
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struct BananaBunchParent *temp_v0_2;
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