Update and add some header files (#205)

* Update header files for main, memory and math_util

* Required updating func_802A82E4 to keep the match

Signed-off-by: Taggerung <tyler.taggerung@gmail.com>
This commit is contained in:
Tyler McGavran
2022-05-20 21:51:56 -04:00
committed by GitHub
parent 489e897147
commit 84cb46c0e5
15 changed files with 536 additions and 440 deletions
+2 -10
View File
@@ -2,8 +2,8 @@
#include <macros.h>
#include <defines.h>
#include <actor_types.h>
void *vec3f_copy(Vec3f, Vec3f); // extern
#include "math_util.h"
#include "code_802B0210.h"
void func_802B0210(UnkActorInner *arg0, UnkActorInner *arg1) {
arg1->unk30 = arg0->unk30;
@@ -21,8 +21,6 @@ void func_802B0210(UnkActorInner *arg0, UnkActorInner *arg1) {
vec3f_copy(arg1->unk60, arg0->unk60);
}
extern struct Actor gActorList[];
void func_802B02B4(struct ShellActor *shell, s32 shellType) {
struct TripleShellParent *parent = &gActorList[shell->parentIndex];
@@ -130,12 +128,6 @@ void func_802B04E8(s32 arg0, s16 arg1) {
GLOBAL_ASM("asm/non_matchings/code_802B0210/func_802B04E8.s")
#endif
extern void func_800C9060(s32, s32); /* extern */
extern void func_802B0464(s16); /* extern */
extern void func_802B04E8(struct BananaActor *, s16); /* extern */
extern Player gPlayers[];
void func_802B0570(struct BananaActor *banana) {
struct BananaBunchParent *temp_v0_2;