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Rename Object Timing Related Code (#673)
* start making models extraction with blender * finishing extract model * Update fast64 * extract course * Update fast64 * Update fast64 * simplify import of course_displaylists and course_textures and remplace adress with texture * Update fast64 * change data format and simplify the thread queue * move in a blender folder * remove fast64 * re add fast64 * add model_extract and fast64_blender in makefile * multithread with make file split the models into multiple json and add course segment * Update fast64 * remove old model_extract * remove the error when he don't find blender * start rename around course section * rename around object * update submodule fast64 * fix compilation issue and add some model to extract * Update fast64 * remove fast64 * re add fast64 * update submodule * fix compilation issue * add other collision gfx and prepare reorganise file * re arrange json * Create README.MD * Update README.MD * Update README.MD * update fast64 * rename to initiate_next_state * Revert "Merge branch '3d-objects' into general-object" This reverts commitf5347b38cc, reversing changes made toa353c4d954. * revert the revert... * revert 3d-models PR * finish some revert * Update code_80005FD0.c * fix code_80091750.c * Update code_80091750.c * rename isTimerRunning to isTimerActive and set_object_timer_running to set_object_timer_state * rename to initialize_next_state * rename to object_next_state --------- Co-authored-by: MegaMech <MegaMech@users.noreply.github.com>
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@@ -25,7 +25,7 @@ glabel func_80082F1C
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/* 083B5C 80082F5C AFB00018 */ sw $s0, 0x18($sp)
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/* 083B60 80082F60 00808025 */ move $s0, $a0
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/* 083B64 80082F64 AFA5002C */ sw $a1, 0x2c($sp)
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/* 083B68 80082F68 0C01C922 */ jal func_80072488
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/* 083B68 80082F68 0C01C922 */ jal object_next_state
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/* 083B6C 80082F6C E4440000 */ swc1 $f4, ($v0)
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/* 083B70 80082F70 8FA9002C */ lw $t1, 0x2c($sp)
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/* 083B74 80082F74 3C0B800E */ lui $t3, %hi(D_800E5DF4) # $t3, 0x800e
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