mirror of
https://github.com/n64decomp/mk64
synced 2026-06-02 01:30:21 -04:00
Rename Object Timing Related Code (#673)
* start making models extraction with blender * finishing extract model * Update fast64 * extract course * Update fast64 * Update fast64 * simplify import of course_displaylists and course_textures and remplace adress with texture * Update fast64 * change data format and simplify the thread queue * move in a blender folder * remove fast64 * re add fast64 * add model_extract and fast64_blender in makefile * multithread with make file split the models into multiple json and add course segment * Update fast64 * remove old model_extract * remove the error when he don't find blender * start rename around course section * rename around object * update submodule fast64 * fix compilation issue and add some model to extract * Update fast64 * remove fast64 * re add fast64 * update submodule * fix compilation issue * add other collision gfx and prepare reorganise file * re arrange json * Create README.MD * Update README.MD * Update README.MD * update fast64 * rename to initiate_next_state * Revert "Merge branch '3d-objects' into general-object" This reverts commitf5347b38cc, reversing changes made toa353c4d954. * revert the revert... * revert 3d-models PR * finish some revert * Update code_80005FD0.c * fix code_80091750.c * Update code_80091750.c * rename isTimerRunning to isTimerActive and set_object_timer_running to set_object_timer_state * rename to initialize_next_state * rename to object_next_state --------- Co-authored-by: MegaMech <MegaMech@users.noreply.github.com>
This commit is contained in:
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@@ -18,7 +18,7 @@ typedef struct {
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/* 0x44 */ f32 surfaceHeight;
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/* 0x48 */ s32 unk_048;
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/* 0x4C */ s32 unk_04C;
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/* 0x50 */ s32 unk_050;
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/* 0x50 */ s32 timer;
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/* 0x54 */ s32 status;
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/* 0x58 */ s32 unk_058;
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/* 0x5C */ s32 unk_05C;
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@@ -37,7 +37,7 @@ typedef struct {
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/* 0x7C */ SplineControlPoint* controlPoints;
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/* 0x80 */ SplineData* spline;
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/* 0x84 */ s16 unk_084[0xA];
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/* 0x98 */ u16 timer;
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/* 0x98 */ u16 animationTimer;
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/* 0x9A */ u16 unk_09A;
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/* 0x9C */ s16 unk_09C;
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/* 0x9E */ s16 unk_09E;
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@@ -57,14 +57,14 @@ typedef struct {
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/* 0xC6 */ u16 unk_0C6;
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/* 0xC8 */ u16 boundingBoxSize;
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/* 0xCA */ s8 unk_0CA;
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/* 0xCB */ s8 unk_0CB;
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/* 0xCB */ bool8 isTimerActive;
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/* 0xCC */ s8 unk_0CC;
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/* 0xCD */ s8 unk_0CD;
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/* 0xCE */ s8 unk_0CE;
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/* 0xCF */ s8 unk_0CF;
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/* 0xD0 */ s8 unk_0D0;
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/* 0xD1 */ s8 unk_0D1;
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/* 0xD2 */ s8 itemDisplay;
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/* 0xD2 */ s8 textureListIndex;
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/* 0xD3 */ s8 unk_0D3;
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/* 0xD4 */ s8 unk_0D4;
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/* 0xD5 */ u8 unk_0D5;
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@@ -93,7 +93,7 @@ typedef struct {
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/* 0x44 */ f32 unk_044;
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/* 0x48 */ s32 unk_048;
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/* 0x4C */ s32 unk_04C;
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/* 0x50 */ s32 unk_050;
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/* 0x50 */ s32 timer;
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/* 0x54 */ s32 status;
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/* 0x58 */ s32 unk_058;
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/* 0x5C */ s32 unk_05C;
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@@ -132,14 +132,14 @@ typedef struct {
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/* 0xC6 */ u16 unk_0C6;
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/* 0xC8 */ u16 unk_0C8;
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/* 0xCA */ s8 unk_0CA;
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/* 0xCB */ s8 unk_0CB;
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/* 0xCB */ s8 isTimerActive;
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/* 0xCC */ s8 unk_0CC;
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/* 0xCD */ s8 unk_0CD;
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/* 0xCE */ s8 unk_0CE;
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/* 0xCF */ s8 unk_0CF;
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/* 0xD0 */ s8 unk_0D0;
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/* 0xD1 */ s8 unk_0D1;
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/* 0xD2 */ s8 itemDisplay;
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/* 0xD2 */ s8 textureListIndex;
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/* 0xD3 */ s8 unk_0D3;
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/* 0xD4 */ s8 unk_0D4;
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/* 0xD5 */ u8 unk_0D5;
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