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https://github.com/n64decomp/mk64
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fix todo, bug not appears and change theme (#525)
* fix todo, bug not appears and change theme * fix warning
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+3
-3
@@ -3562,7 +3562,7 @@ void func_8000F2DC(void) {
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D_801645E0 = D_801645A0[0];
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// zero allocated memory?
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// @warning does not appear to zero all the above allocated variables.
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//! @warning does not appear to zero all the above allocated variables.
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for (i = 0; i < 4; i++) {
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func_8000F2BC(D_80164550[i], D_80163368[i]);
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func_8000F2BC(D_80164560[i], D_80163368[i]);
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@@ -3800,7 +3800,7 @@ void func_800100F0(s32 pathIndex) {
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// If path data higher than 3000 something has gone wrong.
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// Skip processing the data.
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// todo: Confirm this comment
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//! @todo Confirm this comment
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if (!bInvalidPath) {
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var_v0 = func_80011014(pathDest, path, sp24, pathIndex);
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gWaypointCountByPathIndex[pathIndex] = (u16) var_v0;
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@@ -7124,7 +7124,7 @@ void func_8001969C(s32 playerId, f32 arg1, s32 cameraId, s16 pathIndex) {
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waypoint = &D_80164550[0][gNearestWaypointByCameraId[cameraId]];
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D_801645F8[cameraId] = waypoint->posX;
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// @bug Adding an (f32) cast changes asm, why?
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//! @bug Adding an (f32) cast changes asm, why?
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D_80164618[cameraId] = waypoint->posY + 10.0;
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D_80164638[cameraId] = waypoint->posZ;
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D_80164648[cameraId] = 0.0f;
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