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match func_8000F628 and add NUM_PLAYERS define (#479)
* Match two funcs and add NUM_PLAYERS define
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@@ -1812,7 +1812,7 @@ void func_8002BF4C(Player *player, s8 arg1) {
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player->effects &= 0xFFDFFFFF;
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}
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} else {
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for (i = 0; i < 8; i++) {
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for (i = 0; i < NUM_PLAYERS; i++) {
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playerBorrow = &players[i];
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if (((player != playerBorrow) &&
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((playerBorrow->type & 0x100) == 0) &&
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