Add structs for "vehicle" types in 80005FD0 (#248)

Signed-off-by: Taggerung <tyler.taggerung@gmail.com>
This commit is contained in:
Tyler McGavran
2022-07-27 22:03:35 -04:00
committed by GitHub
parent db95b4b9e8
commit a536985a13
14 changed files with 699 additions and 1223 deletions
+24 -1
View File
@@ -2,6 +2,7 @@
#define CODE_80005FD0_H
#include "common_structs.h"
#include "vehicles.h"
/* Function Prototypes */
s16 func_80005FD0(Vec3f, Vec3f);
@@ -29,6 +30,9 @@ s16 func_8000CD24(f32, f32, f32, s16, Player*, s32, s32);
s16 func_8000D24C(f32, f32, f32, s32*);
s16 func_8000D2B4(f32, f32, f32, s16, s32);
s16 func_8000D33C(f32, f32, f32, s16, s32);
s16 func_8000D6D0(Vec3f, s16 *, f32, f32, s32, s32);
s16 func_8000D940(Vec3f, s16 *, f32, f32, s32);
s16 func_8000DBAC(Vec3f, s16*, f32);
void func_8000F0E0(void);
void func_8000F124(void);
void func_80010218(s32);
@@ -39,14 +43,33 @@ void func_80010DBC(s32);
f32 func_80010F40(f32, f32, f32, s32);
f32 func_80010FA0(f32, f32, f32, s32);
s32 process_path_data(struct TrackWayPoint*, struct TrackWayPoint*);
void func_80012220(VehicleStuff*);
void func_80012A48(TrainCarStuff*, s16);
f32 func_80013C74(s16, s16);
void func_80013D20(VehicleStuff*);
void func_80013F7C(s32, Player*, VehicleStuff*, f32, f32, s32, u32);
f32 func_800145A8(s16, f32, s16);
void func_800146B8(s32, s32, VehicleStuff*);
void func_8001487C();
void func_800148C4(s32, Player*);
void func_8001490C(s32);
void func_800149D0();
void func_80014A18(s32, Player*);
void func_80014A60(s32);
void func_80014B24();
void func_80014B6C(s32, Player*);
void func_80014BB4(s32);
void func_80014C78();
void func_80014CC0(s32, Player*);
void func_80014D08(s32);
void func_80014D30(s32, s32);
void func_8001968C();
/* This is where I'd put my static data, if I had any */
// 0 or 1, only 1 when when in extra (mirror) mode
extern s16 D_8016347A;
// Might belong in menus.h?
extern s8 D_8018EDF3;
extern s8 D_8018EDF3;
// Suspected to be the "width" of each wayPoint. See data_0DD0A0_1.s
extern f32 D_800DCA4C[];