mirror of
https://github.com/n64decomp/mk64
synced 2026-07-09 05:13:17 -04:00
Document effects and define magic values (#733)
* Document projection matrix function Document function for computing a projection matrix. Used for camera and graphics. * Fix loop index bug Fix straightforward loop index bug introduced in last commit * Style guide updates Changes to match style recommendations * Update function variables to camelCase * Use dOxygen tags * Use block comment * Document math functions * Give all functions in src\racing\math_util.c descriptive names * Improve documentation for math_util Improves a number of functions by giving descriptive argument names and comments * Additional merge * Fix style issues update variables / parameters to use camelCase instead of snakeCase * doxygen and other documentation * Add doxygen documentation * Rename mat -> mtx for consistency among matrices * Theta -> Angle for angles * Give some arguments more descriptive names * Partial documentation for calculate_orientation_matrix Documentation for when cosAxisY is 1 and observations that things break when if it does not equal 1. * Rename functions Renamed multiple functions for accuracy or clarity * doxygen whitespace alignment Improve readability of doxygen info by aligning text * Make format check Formatting updates suggested by make format * Make skyboxes static * Change function name angle_from_coords -> get_angle_between_coords * Math values renamed Functions: render_distance_squared -> distance_if_visible mtxf_rotation_zxy_translate -> mtxf_rotate_zxy_translate Arguments: vecTrans -> translate * Document many effects Define effects for * Braking * Drifting * Spinning out (driving and bananas) * Mini turbos * Losing at GP * Tumbling on terrain * CPU rubberbanding And substitute some pre-existing defined effect names in place of bit flags * Replace effect magic numbers with defined values * Separate effect bit-flags into components * Document more effects * Rename some effects * Replace effect bit_flags with defined values * Formatting fixes --------- Co-authored-by: MegaMech <MegaMech@users.noreply.github.com>
This commit is contained in:
+36
-23
@@ -341,34 +341,47 @@ enum PLACE { FIRST_PLACE, SECOND_PLACE, THIRD_PLACE, FOURTH_PLACE };
|
||||
#define HOLD_BANANA_SOUND_EFFECT 0x40000 // holding a banana
|
||||
#define REVERSE_SOUND_EFFECT 0x400000 // being in the wrong direction
|
||||
#define BOOST_RAMP_ASPHALT_SOUND_EFFECT 0x800000 // being boosted by a boost pad
|
||||
#define HIT_BY_ITEM_SOUND_EFFECT 0x1000000 // being hit by an item
|
||||
#define HIT_BY_STAR_SOUND_EFFECT 0x1000000 // being hit by an item
|
||||
|
||||
/**
|
||||
* @brief effect of player's
|
||||
* for effects
|
||||
*/
|
||||
#define UNKNOWN_EFFECT_0x1 0x1 //
|
||||
#define BOOST_RAMP_WOOD_EFFECT 0x4 // being boosted by a ramp
|
||||
#define UNKNOWN_EFFECT_0x10 0x10 //
|
||||
#define UNKNOWN_EFFECT_0x40 0x40 //
|
||||
#define UNKNOWN_EFFECT_0x80 0x80 //
|
||||
#define UNKNOWN_EFFECT_0xC 0xC //
|
||||
#define UNKNOWN_EFFECT_0x10 0x10 //
|
||||
#define UNKNOWN_EFFECT_0x100 0x100 //
|
||||
#define UNKNOWN_EFFECT_0x1000 0x1000 //
|
||||
#define STAR_EFFECT 0x200 // being a star
|
||||
#define BOOST_EFFECT 0x2000 // being boosted by trigger a mushroom
|
||||
#define UNKNOWN_EFFECT_0x10000 0x10000 //
|
||||
#define BOOST_RAMP_ASPHALT_EFFECT 0x100000 // being boosted by a boost pad
|
||||
#define UNKNOWN_EFFECT_0x200000 0x200000 //
|
||||
#define REVERSE_EFFECT 0x400000 // being in reverse of the course
|
||||
#define UNKNOWN_EFFECT_0x1000000 0x1000000 //
|
||||
#define HIT_BY_ITEM_EFFECT 0x2000000 // being hit by an item
|
||||
#define HIT_EFFECT 0x4000000 // hitting an object
|
||||
#define UNKNOWN_EFFECT_0x10000000 0x10000000 //
|
||||
#define LIGHTNING_EFFECT 0x40000000 // being hit by lightning
|
||||
#define BOO_EFFECT 0x80000000 // being a boo
|
||||
|
||||
// clang-format off
|
||||
#define BRAKING_EFFECT 0x1 // pressing brake
|
||||
#define HOP_EFFECT 0x2 // from when you hop to when you land
|
||||
#define BOOST_RAMP_WOOD_EFFECT 0x4 // being boosted by DKJP ramp
|
||||
#define MIDAIR_EFFECT 0x8 // in midair
|
||||
#define DRIFTING_EFFECT 0x10 // drifting
|
||||
#define AB_SPIN_EFFECT 0x20 // spinning with a+b
|
||||
#define DRIVING_SPINOUT_EFFECT 0x40 // spinout (from erratic driving) or crab
|
||||
#define BANANA_SPINOUT_EFFECT 0x80 // spinout (from hitting a banana or another driver)
|
||||
#define MINI_TURBO_EFFECT 0x100 // mini-turbo
|
||||
#define STAR_EFFECT 0x200 // using a star
|
||||
#define HIT_BY_GREEN_SHELL_EFFECT 0x400 // tumbling after hit with a green shell
|
||||
#define BANANA_NEAR_SPINOUT_EFFECT 0x800 // decreased steering sensitivity after hitting a banana, but before spinning out
|
||||
#define LOST_RACE_EFFECT 0x1000 // lost race in GP mode
|
||||
#define MUSHROOM_EFFECT 0x2000 // using a mushroom
|
||||
#define EARLY_START_SPINOUT_EFFECT 0x4000 // spinning out by pressing a too early at the startline or after lakitu retrieves you
|
||||
#define ENEMY_BONK_EFFECT 0x8000 // bouncing off an enemy (penguin, thwomp, etc)
|
||||
#define TERRAIN_TUMBLE_EFFECT 0x10000 // tumbling after hitting steep terrain
|
||||
#define LIGHTNING_STRIKE_EFFECT 0x20000 // spinning and shrinking during a lightning strike
|
||||
#define BANANA_SPINOUT_SAVE_EFFECT 0x40000 // avoid spinning out by pressing b
|
||||
#define UNKNOWN_EFFECT_0x80000 0x80000 // Only set when soundEffect 0x1000 is set. Unclear if it ever is
|
||||
#define BOOST_RAMP_ASPHALT_EFFECT 0x100000 // being boosted by the Royal Raceway ramp
|
||||
#define CPU_FAST_EFFECT 0x200000 // CPU Rubberbanding flag
|
||||
#define REVERSE_EFFECT 0x400000 // facing backwards
|
||||
#define UNKNOWN_EFFECT_0x800000 0x800000 // Only set when soundEffect 0x20000 is set
|
||||
#define EXPLOSION_CRASH_EFFECT 0x1000000 // vertical launch (hitting car, snowman, etc.)
|
||||
#define HIT_BY_STAR_EFFECT 0x2000000 // being hit by a red shell or star
|
||||
#define SQUISH_EFFECT 0x4000000 // hitting an object
|
||||
#define POST_SQUISH_EFFECT 0x8000000 // briefly after being squished (boulder, thwomp, etc.)
|
||||
#define UNKNOWN_EFFECT_0x10000000 0x10000000 // UNUSED (set in unused func_8008FDF4)
|
||||
#define DRIFT_OUTSIDE_EFFECT 0x20000000 // drifting toward the outside of your turn
|
||||
#define LIGHTNING_EFFECT 0x40000000 // suffering the effects of lightning
|
||||
#define BOO_EFFECT 0x80000000 // being a boo
|
||||
#define ALL_EFFECTS 0xFFFFFFFF
|
||||
// clang-format on
|
||||
|
||||
/**
|
||||
* @brief durations of effects
|
||||
|
||||
Reference in New Issue
Block a user