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https://github.com/n64decomp/mk64
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Match memory.c, remove warnings, fix fake matches (#301)
* Match memory, remove warnings, fix fake matches * label switch
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@@ -5,6 +5,10 @@
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#include <macros.h>
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#include <common_structs.h>
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//#pragma GCC diagnostic push
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//#pragma GCC diagnostic ignored "-Wmicrosoft-extension"
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//#pragma GCC diagnostic ignored "-Wmissing-member-name-in-structure-/-union"
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/*
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gActorList should be understood to be populated by generic Actor structs.
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However, for human readability, many functions interacting with actor list elements expect one of the many
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@@ -329,4 +333,6 @@ struct BananaActor {
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/* 0x30 */ UnkActorInner unk30;
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}; // size = 0x70
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#endif
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//#pragma GCC diagnostic pop
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#endif // ACTOR_TYPES_H
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@@ -148,12 +148,18 @@ typedef struct {
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// This struct is almost identical to the GBI Vtx_t type,
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// except that its missing the "flag" member.
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typedef struct {
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s16 ob[3]; /* x, y, z */
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s16 tc[2]; /* texture coord */
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u8 ca[4]; /* color & alpha */
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s16 ob[3]; /* x, y, z */
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s16 tc[2]; /* texture coord */
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u8 ca[4]; /* color & alpha */
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} mk64_Vtx;
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typedef struct {
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s16 ob[3]; /* x, y, z */
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s16 tc[2]; /* texture coord */
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s8 n[3]; /* color & alpha */
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} mk64_Vtx_n;
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/*
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This struct has been copied (with only minor modifications) from
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https://github.com/micro500/mariokart64/wiki/Surface-Map
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@@ -291,7 +297,7 @@ typedef struct {
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/* 0x010C */ s16 unk_10C;
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/* 0x010E */ char unk_10E[0x2];
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/* 0x0110 */ UnkActorInner unk_110;
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/* 0x0150 */ f32 unk_150[9];
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/* 0x0150 */ Mat3 unk_150;
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/* 0x0174 */ Mat3 unk_174;
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/* 0x0198 */ KartBoundingBoxCorner boundingBoxCorners[4];
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/* 0x01F8 */ f32 unk_1F8;
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@@ -5,6 +5,9 @@
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void mio0decode(u8* arg0, u8* arg1);
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// Unused mio0decode function.
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void func_80040030(u8* arg0, u8* arg1);
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void func_8000F2DC(void);
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void func_8000F628(void);
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void func_8006B7E4(Player* player, s32 arg1);
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@@ -1,6 +1,7 @@
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#ifndef SEGMENTS_H
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#define SEGMENTS_H
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#define SEG_START 0x80000000
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#define SEG_MAIN 0x80000400
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#define SEG_80280000 0x80280000
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#define SEG_8028DF00 0x8028DF00
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+16
-14
@@ -49,7 +49,7 @@ struct UnkStruct_800DC5EC {
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/* 0x00 */ struct Controller *controllers; // gControllers ptr 800F6910
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/* 0x04 */ Camera *camera; // Player camera ptr
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/* 0x08 */ Player *player; // Player ptr 800F6990
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/* 0x0C */ s32 unkC; // unk struct?
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/* 0x0C */ s32 *unkC; // unk struct?
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/* 0x10 */ Vp viewport;
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/* 0x20 */ s32 pad[2];
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/* 0x28 */ s16 cameraHeight;
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@@ -114,20 +114,22 @@ typedef struct {
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s8 unk;
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} coursePath;
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// dlRomStart, vertexRomStart, & vertexStart, are u8* because mio0 compressed.
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struct courseTable {
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u32 *dlRomStart; // 0x00 ROM start for segment 6 DL data
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u32 *dlRomEnd; // 0x04 ROM end for segment 6 DL data
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u32 *vertexRomStart; // 0x08 ROM start for segment 4 vertex data
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u32 *vertexRomEnd; // 0x0C ROM end for segment 7?
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u32 *offsetRomStart; // 0x10 ROM start for uncompressed segment 9 texture and DL addresses
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u32 *offsetRomEnd; // 0x14 ROM end for uncompressed segment 9 texture and DL addresses
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mk64_Vtx *vertexStart; // 0x18 segmented address of vertex data
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u32 vertexCount; // 0x1C number of vertices in vertex data
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u32 *packedStart; // 0x20 packed display list start address
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u32 *finalDL; // 0x24
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u32 *textures; // 0x20 segmented address of textures table
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u16 unknown1; // 0x2C
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u16 padding; // 0x2E
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u8 *dlRomStart; // 0x00 ROM start for segment 6 DL data
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u8 *dlRomEnd; // 0x04 ROM end for segment 6 DL data
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u8 *vertexRomStart; // 0x08 ROM start for segment 4 vertex data
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u8 *vertexRomEnd; // 0x0C ROM end for segment 7?
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struct course_texture *offsetRomStart; // 0x10 ROM start for uncompressed segment 9 texture and DL addresses
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struct course_texture *offsetRomEnd; // 0x14 ROM end for uncompressed segment 9 texture and DL addresses
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u8 *vertexStart; // 0x18 segmented address of vertex data
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u32 vertexCount; // 0x1C number of vertices in vertex data
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u8 *packedStart; // 0x20 packed display list start address
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uintptr_t finalDisplaylistOffset; // 0x24
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u32 *textures; // 0x20 segmented address of textures table
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u16 unknown1; // 0x2C
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u16 padding; // 0x2E
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};
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extern mk64_Vtx d_course_mario_raceway_vertex[];
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