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Identify some Actor count variables (#202)
* Identify some Actor count variables * Match place_all_item_boxes Also more accurately define the UknownRock struct. Some of the track specific data is spawning points for the "permanent" actors (stuff like falling rocks, shrubbery, item boxes, etc.) Signed-off-by: Taggerung <tyler.taggerung@gmail.com>
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+3
-12
@@ -118,20 +118,11 @@ struct FallingRock {
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/* 0x30 */ UnkActorInner unk30;
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}; // size = 0x70
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// Data in course_choco_mountain_dl.bin
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// 7230?
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// func_8029CF0C
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struct innerFR {
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Vec3s data;
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u16 unk2;
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struct ActorSpawnData {
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/* 0x00 */ Vec3s pos;
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/* 0x06 */ u16 someId; // Usually populated, but not necessarily used by all actors types
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};
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typedef union {
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struct innerFR unk;
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s32 unk2;
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s32 unk3;
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} UnknownFallingRock;
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struct YoshiValleyEgg {
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/* 0x00 */ s16 type;
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/* 0x02 */ s16 flags;
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