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Identify some Actor count variables (#202)
* Identify some Actor count variables * Match place_all_item_boxes Also more accurately define the UknownRock struct. Some of the track specific data is spawning points for the "permanent" actors (stuff like falling rocks, shrubbery, item boxes, etc.) Signed-off-by: Taggerung <tyler.taggerung@gmail.com>
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+4
-4
@@ -75,10 +75,10 @@ extern u32 *D_06014330;
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extern f32 gCourseDirection;
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extern u16 D_8015F900;
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extern u16 gNumPermanentActors;
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extern s16 D_800DC5BC, D_800DC5C8;
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extern u16 D_80150110;
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extern u16 gNumActors;
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s32 D_800DC5E0 = 32;
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@@ -245,7 +245,7 @@ void func_80003040(void) {
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D_800DC5BC = 0;
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D_800DC5C8 = 0;
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D_80150110 = 0;
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gNumActors = 0;
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gIsMirrorMode = 0;
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gCourseDirection = 1.0f;
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@@ -314,5 +314,5 @@ void func_80003040(void) {
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default:
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break;
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}
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D_8015F900 = D_80150110;
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gNumPermanentActors = gNumActors;
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}
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