Identify some Actor count variables (#202)

* Identify some Actor count variables

* Match place_all_item_boxes

Also more accurately define the UknownRock struct. Some of the
 track specific data is spawning points for the "permanent"
 actors (stuff like falling rocks, shrubbery, item boxes, etc.)

Signed-off-by: Taggerung <tyler.taggerung@gmail.com>
This commit is contained in:
Tyler McGavran
2022-05-16 21:46:07 -04:00
committed by GitHub
parent 55a30f5c8c
commit b1c0c05bd3
18 changed files with 173 additions and 389 deletions
+4 -4
View File
@@ -75,10 +75,10 @@ extern u32 *D_06014330;
extern f32 gCourseDirection;
extern u16 D_8015F900;
extern u16 gNumPermanentActors;
extern s16 D_800DC5BC, D_800DC5C8;
extern u16 D_80150110;
extern u16 gNumActors;
s32 D_800DC5E0 = 32;
@@ -245,7 +245,7 @@ void func_80003040(void) {
D_800DC5BC = 0;
D_800DC5C8 = 0;
D_80150110 = 0;
gNumActors = 0;
gIsMirrorMode = 0;
gCourseDirection = 1.0f;
@@ -314,5 +314,5 @@ void func_80003040(void) {
default:
break;
}
D_8015F900 = D_80150110;
gNumPermanentActors = gNumActors;
}