Revert "Add ymls for Torch code generator (#497)"

This reverts commit 3da5a4f343.
This commit is contained in:
MegaMech
2024-04-09 21:59:30 -06:00
committed by GitHub
parent 3da5a4f343
commit b256c9e5cf
95 changed files with 9877 additions and 4794 deletions
+7 -7
View File
@@ -216,7 +216,7 @@ SECTIONS
BUILD_DIR/src/profiler.o(.data);
BUILD_DIR/src/crash_screen.o(.data);
BUILD_DIR/src/staff_ghosts.o(.data);
BUILD_DIR/src/data/path_spawn_metadata.o(.data);
BUILD_DIR/src/data/path_spawn_data.o(.data);
BUILD_DIR/src/camera.o(.data);
BUILD_DIR/src/render_player.o(.data);
BUILD_DIR/src/kart_dma.o(.data);
@@ -224,7 +224,7 @@ SECTIONS
BUILD_DIR/src/player_controller.o(.data);
BUILD_DIR/src/spawn_players.o(.data);
BUILD_DIR/src/update_objects.o(.data);
BUILD_DIR/assets/code/data_800E45C0/data_800E45C0.o(.data);
BUILD_DIR/src/data/data_800E45C0.o(.data);
BUILD_DIR/src/code_80057C60.o(.data);
BUILD_DIR/src/data/some_data.o(.data);
BUILD_DIR/src/effects.o(.data);
@@ -233,7 +233,7 @@ SECTIONS
BUILD_DIR/src/code_800AF9B0.o(.data);
BUILD_DIR/src/menus.o(.data);
BUILD_DIR/src/save.o(.data);
BUILD_DIR/assets/code/data_800E8700/data_800E8700.o(.data);
BUILD_DIR/src/data/data_800E8700.o(.data);
BUILD_DIR/src/audio/synthesis.o(.data);
BUILD_DIR/src/audio/heap.o(.data);
BUILD_DIR/src/audio/load.o(.data);
@@ -449,7 +449,7 @@ SECTIONS
BEGIN_SEG(data_segment2, 0x02000000)
{
BUILD_DIR/src/data/textures.o(.data);
BUILD_DIR/assets/code/data_segment2/data_segment2.o(.data);
BUILD_DIR/src/data/data_segment2.o(.data);
}
END_SEG(data_segment2)
@@ -457,7 +457,7 @@ SECTIONS
/* common textures, decompressed and set as segment 0x0D */
BEGIN_SEG(common_textures, 0x0D000000)
{
BUILD_DIR/assets/code/common_data/common_data.mio0.o(.data);
BUILD_DIR/src/data/common_textures.mio0.o(.data);
. = ALIGN(0x10);
}
END_SEG(common_textures)
@@ -515,14 +515,14 @@ SECTIONS
0x828400 -> 0x8028DE30 (0xD0) */
BEGIN_SEG(ceremonyData, 0x0B000000)
{
BUILD_DIR/assets/code/ceremony_data/ceremony_data.mio0.o(.data);
BUILD_DIR/src/ending/ceremony_data.mio0.o(.data);
. = ALIGN(0x10);
}
END_SEG(ceremonyData)
BEGIN_SEG(startupLogo, 0x06000000)
{
BUILD_DIR/assets/code/startup_logo/startup_logo.mio0.o(.data);
BUILD_DIR/src/data/startup_logo.mio0.o(.data);
. = ALIGN(0x10);
}
END_SEG(startupLogo)