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Update cpu_vehicles_camera_path.c (#738)
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@@ -1495,7 +1495,6 @@ void update_player(s32 playerId) {
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gPlayerTrackPositionFactorInstruction[playerId].target = 0.0f;
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gPlayerTrackPositionFactorInstruction[playerId].unkC = 0.0f;
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}
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// gNearestPathPointByPlayerId[playerId] might need to be saved to a temp
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gPlayerPathY[playerId] =
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gTrackPaths[gPlayerPathIndex][gNearestPathPointByPlayerId[playerId]].posY + 4.3f;
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if ((D_801631F8[playerId] == 1) && (D_801631E0[playerId] == false)) {
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