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https://github.com/n64decomp/mk64
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code_800AF9B0 - ghost data (#133)
* Match functions related to struct at D_8018EE10 * Remove asm for matched functions * Match func_800B64EC, func_800B6708, and func_800B6798 * Match func_80091EE4. Fix unused variable warnings in code_80091750.c * Name some of the fields in struct_8018EE10_entry
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@@ -58,9 +58,17 @@ s32 validate_save_data_checksum_backup();
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s32 func_800B5B2C(s32);
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s32 func_800B5F30();
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s32 func_800B6014();
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u8 func_800B60E8(s32);
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u8 func_800B6828(s32);
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u8 func_800B68F4(s32);
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void func_800B69BC(s32);
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s32 func_800B6A68();
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// staff_ghosts.c
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s32 func_800051C4();
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void func_8000522C();
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void func_80005AE8(Player*);
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// audio/external.c
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void play_sound2(s32);
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void func_800CA330(s32);
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@@ -82,6 +90,7 @@ extern s32 D_800DC540;
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extern s16 gCurrentCourseId; // D_800DC5A0
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extern s32 gIsMirrorMode; // D_800DC5F4
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extern s16 gPlaceItemBoxes; // D_800DC638
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extern u32* D_800DC714;
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extern s8 gGameModeRowSelectionForNumPlayers[SELECTED_PLAYER_DEFINES_TOTAL]; // D_800E869B. 0-4 players, game type row selected for each player amoun
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extern s8 gGameModeSubMenuRowSelectionForNumPlayers[SELECTED_PLAYER_DEFINES_TOTAL][MAX_NUM_MAIN_MENU_GAME_TYPES]; // D_800E869D. 0-4 players, 3 possible game types per player amouunt
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extern s32 D_800E86A4;
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@@ -97,6 +106,10 @@ extern u8 D_800F2E60[];
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extern u8 D_800F2E64;
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extern u8 D_800F2E74;
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extern OSMesgQueue gSIEventMesgQueue; // D_8014F0B8
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extern u16 D_80162DD6;
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extern s32 D_80162DE0;
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extern s32 D_80162DFC;
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extern struct_8018EE10_entry* D_8018D9C0;
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extern s32 D_8018E7A8;
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extern s8 D_8018E7B0;
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extern OSPfs D_8018E868;
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@@ -106,6 +119,7 @@ extern s32 D_8018EB38[16];
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extern s32 D_8018EB78;
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extern s32 D_8018EB7C;
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extern s32 D_8018EB84;
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extern s32 D_8018EB88;
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extern SaveData D_8018EB90;
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extern union GrandPrixPointsUnion D_8018ED10; // Direct reference to the grandPrixPoints section of save data
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extern u8 D_8018ED11;
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@@ -131,6 +145,7 @@ extern u8 gSoundMode; // D_8018EDF2
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extern s8 D_8018EDF3;
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extern s8 gTimeTrialDataCourseIndex; // D_8018EDF7
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extern s8 gCourseRecordsMenuSelection; // D_8018EDF8
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extern s8 D_8018EDFB;
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extern s32 gMenuTimingCounter; // D_8018EE00
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extern s8 gCupSelection; // D_8018EE09
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extern s8 D_8018EE0A;
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