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import random_u16 to sm64, match random_s32, and match actor func (#203)
* import random_u16 and atans from sm64 * rand math decomp * Match func_80298AC0
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@@ -123,6 +123,14 @@ struct ActorSpawnData {
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/* 0x06 */ u16 someId; // Usually populated, but not necessarily used by all actors types
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};
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// Required for func_80298AC0 due to diff size.
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// members unverified. data located at D_06013F78
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struct UnkActorSpawnData {
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/* 0x00 */ Vec3s pos;
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/* 0x06 */ u16 someId; // Usually populated, but not necessarily used by all actors types
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/* 0x08 */ u16 unk8;
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};
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struct YoshiValleyEgg {
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/* 0x00 */ s16 type;
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/* 0x02 */ s16 flags;
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+1
-1
@@ -3,7 +3,7 @@
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#include "common_structs.h"
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s32 random_int(s32);
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s32 random_int(u16);
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void mio0decode(u8* arg0, u8* arg1);
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void func_8000F2DC(void);
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