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Change some "char" terminology to "glyph" (#107)
This matches more closely with similar functions in SM64 Identified a LUT for the segmented address of each glyph's texture CharWidthMap is more accurately called GlyphDisplayWidthMap. The values in the map don't exactly match the texture width for the given glyph. They likely have more to do with how the glyph is drawn on screen rather than being a measure of its true width. There are other LUT-like entries in data_0DD0A0_2 that clearly contain glyph textures, but it's not clear how they differ from the "main" LUT. Signed-off-by: Taggerung <tyler.taggerung@gmail.com>
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@@ -2038,7 +2038,7 @@ glabel D_800E7E34
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.word D_02001F24, D_02001F34, D_02001F44, D_02001F54
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.word D_02001F64, D_02001F74, D_02001F84, D_02001F94
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glabel D_800E7E84
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glabel gGlyphTextureLUT
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.word D_0200211C, D_02002144, D_0200216C, D_02002194
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.word D_020021BC, D_020021E4, D_0200220C, D_02002234
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.word D_0200225C, D_02002284, D_020022AC, D_020022D4
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@@ -3956,7 +3956,7 @@ glabel D_800EF680
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.double 1.08
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.byte 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 #balign 64 instead ?
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glabel gCharacterWidthMap
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glabel gGlyphDisplayWidth
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.hword 0x000c, 0x000d, 0x000b, 0x000b, 0x000a, 0x000b, 0x000b, 0x000d
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.hword 0x0007, 0x000a, 0x000c, 0x000a, 0x0012, 0x000d, 0x000c, 0x000c
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.hword 0x000c, 0x000c, 0x000b, 0x000d, 0x000c, 0x000c, 0x0012, 0x000d
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