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Assorted matches (#288)
* Matches in code_80071F00 Signed-off-by: Taggerung <tyler.taggerung@gmail.com>
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@@ -510,7 +510,8 @@ typedef struct {
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/* 0x73 */ s8 blinkState;
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/* 0x74 */ s8 unk_74;
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/* 0x75 */ s8 unk_75;
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/* 0x76 */ s16 itemOverride; // Something related to item generation. If non-zero, it determines the item you get
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/* 0x76 */ s8 itemOverride; // Something related to item generation. If non-zero, it determines the item you get
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/* 0x77 */ s8 unk_77;
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// 0x78 to 0x7F appear to be some type of "state" trackers for the lap and timer text during a race start
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// When a race starts those texts (and their afterimages) slide in and "bounce" a bit. These states control the bouncing (somehow)
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/* 0x78 */ s8 unk_78;
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+6
-2
@@ -34,7 +34,7 @@ typedef struct
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/* 0x7C */ s32 unk_07C;
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/* 0x80 */ s32 unk_080;
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/* 0x84 */ s16 unk_084[0xA];
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/* 0x98 */ s16 unk_098;
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/* 0x98 */ u16 unk_098;
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/* 0x9A */ s16 unk_09A;
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/* 0x9C */ s16 unk_09C;
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/* 0x9E */ s16 unk_09E;
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@@ -80,12 +80,16 @@ typedef struct
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// This is the object list
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extern struct_80165C18_entry D_80165C18[];
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// This is another list of indices in D_80165C18.
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// This are other lists of indices in D_80165C18.
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extern s32 D_80183DB8[];
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extern s32 D_80183DD8[];
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// Appears to be a list of object list indices for the Item Window part of the HUD
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extern s32 gItemWindowObjectByPlayerId[];
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// Used for loop bounds when accessing D_80183EA0
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extern s16 D_80165750;
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/**
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* D_80183EA0, D_80183F28, D_8018BFA8, and D_8018C030 are all lists of indices in D_80165C18.
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* func_80070190 initializes them in such a way that the indicies in each list are not adjacent.
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