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Labeling particle related code (#719)
* Labeling particle related code * More labeling. Naming pass on what was labeled last commit * Stick X clamped with deadzone * Renaming TyreParticle to Particle * Matching coco's names and renaming some already labeled to keep style consistent * Minor extra particle labeling * Small extra labeling. Restoring some removed newlines * One last newline adjustment --------- Co-authored-by: MegaMech <MegaMech@users.noreply.github.com>
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+13
-13
@@ -145,15 +145,15 @@ typedef struct {
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} Collision;
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typedef struct {
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/* 0x00 */ Vec3f unk_000;
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/* 0x0C */ f32 unk_00C;
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/* 0x00 */ Vec3f pos;
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/* 0x0C */ f32 scale;
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/* 0x10 */ u16 unk_010;
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/* 0x12 */ u16 unk_012;
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/* 0x12 */ u16 type;
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/* 0x14 */ f32 unk_014;
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/* 0x18 */ f32 unk_018;
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/* 0x1C */ s16 unk_01C;
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/* 0x1E */ s16 unk_01E;
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/* 0x20 */ s16 unk_020;
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/* 0x1C */ s16 IsAlive;
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/* 0x1E */ s16 timer;
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/* 0x20 */ s16 rotation;
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/* 0x22 */ s16 unk_022;
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/* 0x24 */ f32 unk_024;
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/* 0x28 */ f32 unk_028;
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@@ -163,15 +163,15 @@ typedef struct {
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/* 0x32 */ s16 unk_032;
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/* 0x34 */ s16 unk_034;
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/* 0x36 */ s16 unk_036;
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/* 0x38 */ s16 unk_038;
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/* 0x3A */ s16 unk_03A;
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/* 0x3C */ s16 unk_03C;
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/* 0x3E */ s16 unk_03E;
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/* 0x38 */ s16 red;
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/* 0x3A */ s16 green;
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/* 0x3C */ s16 blue;
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/* 0x3E */ s16 alpha;
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/* 0x40 */ s16 unk_040;
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/* 0x42 */ s16 unk_042;
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/* 0x44 */ s16 unk_044;
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/* 0x46 */ s16 unk_046;
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} UnkPlayerStruct258; // size = 0x48
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} Particle; // size = 0x48
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// This struct is almost identical to the GBI Vtx_t type,
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// except that its missing the "flag" member.
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@@ -340,7 +340,7 @@ typedef struct {
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/* 0x0222 */ s16 unk_222;
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/* 0x0224 */ f32 size;
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/* 0x0228 */ s16 unk_228;
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/* 0x022A */ s16 unk_22A;
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/* 0x022A */ s16 driftState;
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/* 0x022C */ f32 previousSpeed;
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/* 0x0230 */ f32 unk_230;
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/* 0x0234 */ s16 unk_234;
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@@ -353,7 +353,7 @@ typedef struct {
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/* 0x024C */ u16 animGroupSelector[4];
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/* 0x0254 */ u16 characterId;
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/* 0x0256 */ u16 unk_256;
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/* 0x0258 */ UnkPlayerStruct258 unk_258[40];
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/* 0x0258 */ Particle particles[40];
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/* 0x0D98 */ s16 unk_D98;
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/* 0x0D9A */ s16 unk_D9A;
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/* 0x0D9C */ f32 unk_D9C;
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