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https://github.com/n64decomp/mk64
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@@ -109,7 +109,7 @@ $(function(){initNavTree('todo.html',''); initResizable(); });
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<p class="enddd"><a class="anchor" id="_todo000023"></a>loads of magic constants.. </p>
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</dd>
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<dt>Global <a class="el" href="osPfsDeleteFile_8c.html#a9058bfef76860424d50c262127aabb87">__osPfsReleasePages</a> (OSPfs *pfs, <a class="el" href="struct____OSInode.html">__OSInode</a> *inode, u8 start_page, u16 *sum, u8 bank, <a class="el" href="union____OSInodeUnit.html">__OSInodeUnit</a> *last_page, int flag)</dt>
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<dd><a class="anchor" id="_todo000033"></a>magic number </dd>
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<dd><a class="anchor" id="_todo000034"></a>magic number </dd>
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<dt>Global <a class="el" href="controller_8h.html#aa962180453c026d747ebef163e571966">__osPfsRWInode</a> (OSPfs *pfs, <a class="el" href="struct____OSInode.html">__OSInode</a> *inode, u8 flag, u8 bank)</dt>
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<dd><a class="anchor" id="_todo000024"></a>don't like this =/ //maybe &inode->inode_table[j*PFS_ONE_PAGE].ipage or something </dd>
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<dt>Global <a class="el" href="piint_8h.html#a3e05f8f40d1da55183ee0eaec0c5b6bb">__osPiDevMgr</a> </dt>
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@@ -121,17 +121,17 @@ $(function(){initNavTree('todo.html',''); initResizable(); });
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<dt>Global <a class="el" href="courseTable_8h.html#a83643ea0bd8b0af88efc38bccc1b93ca">_course_mario_raceway_dl_mio0SegmentRomStart</a> []</dt>
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<dd><a class="anchor" id="_todo000059"></a>These should probably be ptr's instead of array's? </dd>
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<dt>Global <a class="el" href="update__objects_8c.html#a6e56a43ec98e81db05f2410893efa437">add_unused_obj_index</a> (s32 *listIdx, s32 *nextFree, s32 size)</dt>
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<dd><a class="anchor" id="_todo000050"></a>This HAS to be a for-loop of some variety, but I can't make a for-loop to match. If you replace this with <code>for(var_v1 = 0; var_v1 < size; var_v1++)</code> The diff gets massive. </dd>
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<dd><a class="anchor" id="_todo000051"></a>This HAS to be a for-loop of some variety, but I can't make a for-loop to match. If you replace this with <code>for(var_v1 = 0; var_v1 < size; var_v1++)</code> The diff gets massive. </dd>
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<dt>Global <a class="el" href="camera_8h.html#a5d473430986a7e9d5ceca3b538321cc8">BAD_RETURN</a> (cmd)</dt>
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<dd><a class="anchor" id="_todo000006"></a>put this define in <a class="el" href="types_8h.html">types.h</a> or similar. Certain functions are marked as having return values, but do not actually return a value. This causes undefined behavior, which we'd rather avoid on modern GCC. This only impacts -O2 and can matter for both the function itself and functions that call it. </dd>
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<dt>Global <a class="el" href="main_8h.html#a9410901312e9664a26f6a854227f2f8b">clear_framebuffer</a> (s32)</dt>
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<dd><a class="anchor" id="_todo000017"></a>Why did void* work for matching </dd>
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<dd><a class="anchor" id="_todo000019"></a>Why did void* work for matching </dd>
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<dt>Global <a class="el" href="data__segment2_8h.html#a4ae4ee1edc2cbc76c842c36063ccd7ad">D_02007BB8</a> []</dt>
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<dd><a class="anchor" id="_todo000008"></a>Place all these vertices in a single array </dd>
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<dt>Global <a class="el" href="update__objects_8c.html#adf5256c5c92e5b22c984e0b8d171cda6">D_800E43B0</a> []</dt>
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<dd><a class="anchor" id="_todo000049"></a>unused? </dd>
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<dd><a class="anchor" id="_todo000050"></a>unused? </dd>
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<dt>Global <a class="el" href="code__80091750_8h.html#a08ffb920b7830a80106d74fae1eeca66">D_8018D9B0</a> </dt>
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<dd><a class="anchor" id="_todo000014"></a>Move gGfxPool out of <a class="el" href="main_8h.html">main.h</a> </dd>
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<dd><a class="anchor" id="_todo000009"></a>Move gGfxPool out of <a class="el" href="main_8h.html">main.h</a> </dd>
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<dt>Global <a class="el" href="banshee__boardwalk_2course__data_8h.html#a3799dda94e3b34030115f4fa39953296">d_course_banshee_boardwalk_dl_0</a> []</dt>
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<dd><a class="anchor" id="_todo000056"></a>Replace addresses with variables </dd>
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<dt>Global <a class="el" href="big__donut_2course__data_8h.html#adf59c6546a357d86e71b1d0ba6ecaa3d">d_course_big_donut_dl</a> []</dt>
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@@ -151,9 +151,9 @@ $(function(){initNavTree('todo.html',''); initResizable(); });
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<dt>Global <a class="el" href="mario__raceway_2course__data_8h.html#a5ce6bf30a3e89e79b1857218c96c16e6">d_course_mario_raceway_dl_0</a> []</dt>
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<dd><a class="anchor" id="_todo000065"></a>Replace addresses with variables </dd>
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<dt>Global <a class="el" href="moo__moo__farm_2course__data_8h.html#a080c72d442e86248f6be57e4742c9eac">d_course_moo_moo_farm_dl_0</a> []</dt>
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<dd><a class="anchor" id="_todo000066"></a>Replace addresses with variables </dd>
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<dt>Global <a class="el" href="rainbow__road_2course__data_8h.html#a3799e597579b4cac3ad094dde42efc15">d_course_rainbow_road_dl_0</a> []</dt>
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<dd><a class="anchor" id="_todo000067"></a>Replace addresses with variables </dd>
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<dt>Global <a class="el" href="rainbow__road_2course__data_8h.html#a3799e597579b4cac3ad094dde42efc15">d_course_rainbow_road_dl_0</a> []</dt>
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<dd><a class="anchor" id="_todo000066"></a>Replace addresses with variables </dd>
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<dt>Global <a class="el" href="royal__raceway_2course__data_8h.html#a360d16074a62b64efcedcdf6efcd0a43">d_course_royal_raceway_dl_0</a> []</dt>
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<dd><a class="anchor" id="_todo000068"></a>Replace addresses with variables </dd>
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<dt>Global <a class="el" href="sherbet__land_2course__data_8h.html#a062fc54c3c41a1c13e06db4f6b7e0322">d_course_sherbet_land_dl_0</a> []</dt>
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@@ -165,7 +165,7 @@ $(function(){initNavTree('todo.html',''); initResizable(); });
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<dt>Global <a class="el" href="yoshi__valley_2course__data_8h.html#aa0217844fed4adea09db7b4e5047ccf3">d_course_yoshi_valley_dl_0</a> []</dt>
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<dd><a class="anchor" id="_todo000072"></a>Replace addresses with variables </dd>
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<dt>Global <a class="el" href="code__80281780_8h.html#a76c4e29164ea94ce7dd883af83565b45">debug_switch_character_ceremony_cutscene</a> (void)</dt>
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<dd><a class="anchor" id="_todo000013"></a>confirm this. </dd>
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<dd><a class="anchor" id="_todo000012"></a>confirm this. </dd>
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<dt>Union <a class="el" href="uniondu.html">du</a> </dt>
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<dd><p class="startdd"><a class="anchor" id="_todo000025"></a>is it possible to remove them somehow? </p>
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<p class="enddd"><a class="anchor" id="_todo000026"></a>is it possible to remove them somehow? </p>
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@@ -175,7 +175,7 @@ $(function(){initNavTree('todo.html',''); initResizable(); });
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<dt>Global <a class="el" href="data_8h.html#a837f6c2be63a0e045e0df9860e2c4e97">fill2</a> </dt>
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<dd><a class="anchor" id="_todo000002"></a>0x00000000800f624c fill2 </dd>
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<dt>Global <a class="el" href="code__80005FD0_8h.html#a73cf3ac928fe335e2acbe5e0afcac412">func_800100F0</a> (s32)</dt>
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<dd><a class="anchor" id="_todo000009"></a>Confirm this comment </dd>
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<dd><a class="anchor" id="_todo000011"></a>Confirm this comment </dd>
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<dt>Global <a class="el" href="player__controller_8h.html#a56b6cc32d3ba7e190ae4e338292b56f3">func_80028864</a> (<a class="el" href="structPlayer.html">Player</a> *, <a class="el" href="structCamera.html">Camera</a> *, s8, s8)</dt>
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<dd><a class="anchor" id="_todo000043"></a>make a proper match </dd>
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<dt>Global <a class="el" href="render__objects_8c.html#ae0dda7b003f95d15d72c5d40ed47127e">func_80046030</a> (u8 *tlut, u8 *texture, Vtx *arg2, s32 width, s32 arg4, s32 height)</dt>
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@@ -187,15 +187,15 @@ $(function(){initNavTree('todo.html',''); initResizable(); });
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<dt>Global <a class="el" href="update__objects_8c.html#a458b33a4ba73ac7f278fa7a6417a60ba">func_800745C8</a> (s32 objectIndex, s32 arg1)</dt>
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<dd><a class="anchor" id="_todo000052"></a>arg1 should likely be a u8 * </dd>
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<dt>Global <a class="el" href="code__80091750_8h.html#a11daab0c2cb2700179b2325d2c619769">func_80091FA4</a> (void)</dt>
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<dd><a class="anchor" id="_todo000016"></a>These sizes need to be <a class="el" href="code__800029B0_8c.html#a1b0406ea3ec906cf85496afbfe00e23e">sizeof()</a> for shiftability if possible </dd>
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<dd><a class="anchor" id="_todo000010"></a>These sizes need to be <a class="el" href="code__800029B0_8c.html#a1b0406ea3ec906cf85496afbfe00e23e">sizeof()</a> for shiftability if possible </dd>
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<dt>Global <a class="el" href="port__eu_8h.html#a01e0fb6ba3bfcf5f10f894ca7effbaea">func_800CBC24</a> (void)</dt>
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<dd><a class="anchor" id="_todo000005"></a>clenanup, something's weird with the variables. D_800EA4A4 is probably <a class="el" href="structEuAudioCmd.html">EuAudioCmd</a> bc of the + 0x100 </dd>
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<dt>Global <a class="el" href="ceremony__and__credits_8h.html#ae18e22cbc81270341ae4191c62fff685">func_80282D90</a> (struct <a class="el" href="structCinematicCamera.html">CinematicCamera</a> *, struct <a class="el" href="structstruct__80286A04.html">struct_80286A04</a> *, struct <a class="el" href="structstruct__80286A04.html">struct_80286A04</a> *, s32)</dt>
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<dd><a class="anchor" id="_todo000010"></a>Cast to normal <a class="el" href="structCamera.html">Camera</a>? Or from <a class="el" href="structCinematicCamera.html">CinematicCamera</a>? </dd>
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<dd><a class="anchor" id="_todo000013"></a>Cast to normal <a class="el" href="structCamera.html">Camera</a>? Or from <a class="el" href="structCinematicCamera.html">CinematicCamera</a>? </dd>
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<dt>Global <a class="el" href="ceremony__and__credits_8c.html#a71a7e40d7f6084529c8acc1706ea427c">func_8028336C</a> (UNUSED struct <a class="el" href="structCinematicCamera.html">CinematicCamera</a> *arg0, UNUSED <a class="el" href="structCamera.html">Camera</a> *camera)</dt>
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<dd><a class="anchor" id="_todo000011"></a>Does this match as a return of s8? </dd>
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<dd><a class="anchor" id="_todo000014"></a>Does this match as a return of s8? </dd>
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<dt>Global <a class="el" href="ceremony__and__credits_8h.html#adb8b89509eba2211d2c279aa662f2d70">func_802846E4</a> (struct <a class="el" href="structCinematicCamera.html">CinematicCamera</a> *)</dt>
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<dd><a class="anchor" id="_todo000012"></a>What does this even do? </dd>
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<dd><a class="anchor" id="_todo000015"></a>What does this even do? </dd>
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<dt>Global <a class="el" href="race__logic_8h.html#a4eb4cb5c0963bcfceae40d340c2e7756">func_8028F970</a> (void)</dt>
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<dd><a class="anchor" id="_todo000044"></a>increasing players past four would require increase this loop iterator. </dd>
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<dt>Global <a class="el" href="update__objects_8c.html#a5d5e90510363f2db4ec1d76839b76d95">gen_random_item</a> (s16 rank, s16 isCpu)</dt>
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@@ -203,9 +203,9 @@ $(function(){initNavTree('todo.html',''); initResizable(); });
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<dt>Global <a class="el" href="code__800029B0_8h.html#a8a6a0e5ed8709356fba948d0beeb6a95">gPlayerWinningIndex</a> </dt>
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<dd><a class="anchor" id="_todo000007"></a>gPlayerWinningIndex (D_800DC5E8) accessed as word, D_800DC5EB as u8 </dd>
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<dt>Global <a class="el" href="some__data_8c.html#af40885efd72dc665a278c6f29e19ecf3">gTorchSpawns</a> []</dt>
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<dd><a class="anchor" id="_todo000051"></a>fix this extern </dd>
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<dd><a class="anchor" id="_todo000049"></a>fix this extern </dd>
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<dt>Global <a class="el" href="osEPiRawStartDma_8c.html#a0f405b027addb60288ca287959d8d3d6">IO_WRITE</a> (addr, data)</dt>
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<dd><a class="anchor" id="_todo000031"></a>These defines are from <a class="el" href="rcp_8h.html">PR/rcp.h</a>, but including that causes problems... </dd>
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<dd><a class="anchor" id="_todo000032"></a>These defines are from <a class="el" href="rcp_8h.html">PR/rcp.h</a>, but including that causes problems... </dd>
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<dt>Global <a class="el" href="piint_8h.html#a8f6729a1dafa49bc6280eb2bcfb787d0">LEO_CMD_TYPE_0</a> </dt>
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<dd><a class="anchor" id="_todo000039"></a>name </dd>
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<dt>Global <a class="el" href="piint_8h.html#a0231e88a1290269fd41dc1e4d24e4f55">LEO_CMD_TYPE_1</a> </dt>
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@@ -217,35 +217,35 @@ $(function(){initNavTree('todo.html',''); initResizable(); });
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<dt>Global <a class="el" href="sptask_8h.html#a3b54c742028b6c1e8246bf9349bad70c">M_TASK_FLAG0</a> </dt>
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<dd><a class="anchor" id="_todo000054"></a>These defines shouldn't exist - <a class="el" href="rcp_8h.html">PR/rcp.h</a> has them properly defined (ultralib) </dd>
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<dt>Global <a class="el" href="main_8h.html#a3e7f5dc57f158b3772b2ab86f730b3d7">MTX_KART_POOL_SIZE</a> </dt>
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<dd><a class="anchor" id="_todo000019"></a>Verify with proper documentation </dd>
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<dt>Global <a class="el" href="main_8h.html#a92feae5b57f31cf54ba83ec8dacfa031">MTX_SHADOW_POOL_SIZE</a> </dt>
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<dd><a class="anchor" id="_todo000018"></a>Verify with proper documentation </dd>
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<dt>Global <a class="el" href="main_8h.html#a92feae5b57f31cf54ba83ec8dacfa031">MTX_SHADOW_POOL_SIZE</a> </dt>
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<dd><a class="anchor" id="_todo000017"></a>Verify with proper documentation </dd>
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<dt>Global <a class="el" href="podium__ceremony__actors_8h.html#a186674a03da1d9fce04a3211d6f4ec4d">new_actor</a> (<a class="el" href="structActorInitParams.html">ActorInitParams</a> *)</dt>
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<dd><a class="anchor" id="_todo000015"></a>More indepth error checking/return value </dd>
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<dd><a class="anchor" id="_todo000016"></a>More indepth error checking/return value </dd>
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<dt>Global <a class="el" href="structNote.html#ad84c5a727f09a9ea8140bcf1b56ce512">Note::priority</a> </dt>
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<dd><a class="anchor" id="_todo000004"></a>use macros or something instead. </dd>
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<dt>Global <a class="el" href="osContInit_8c.html#a3a0e3a0d795150ad033f213754773c34">osContInit</a> (OSMesgQueue *mq, u8 *bitpattern, OSContStatus *status)</dt>
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<dd><a class="anchor" id="_todo000027"></a>figure out what it means </dd>
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<dt>Global <a class="el" href="osPfsDeleteFile_8c.html#a4694169ebbc67d1cab176b4f8945ce51">osPfsDeleteFile</a> (OSPfs *pfs, u16 company_code, u32 game_code, u8 *game_name, u8 *ext_name)</dt>
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<dd><a class="anchor" id="_todo000032"></a>magic constant </dd>
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<dd><a class="anchor" id="_todo000033"></a>magic constant </dd>
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<dt>Global <a class="el" href="osPiStartDma_8c.html#ae288a36d96a4db6977d95327e246ec12">osPiStartDma</a> (<a class="el" href="structOSIoMesg.html">OSIoMesg</a> *mb, s32 priority, s32 direction, uintptr_t devAddr, void *vAddr, size_t nbytes, OSMesgQueue *mq)</dt>
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<dd><a class="anchor" id="_todo000035"></a>name magic constants </dd>
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<dd><a class="anchor" id="_todo000036"></a>name magic constants </dd>
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<dt>Global <a class="el" href="osPiRawStartDma_8c.html#aa3a1dc7939fd49721d4353372722722c">osRomBase</a> </dt>
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<dd><a class="anchor" id="_todo000036"></a>figure out why this is like this </dd>
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<dd><a class="anchor" id="_todo000035"></a>figure out why this is like this </dd>
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<dt>Global <a class="el" href="osViBlack_8c.html#a6446513d8cd19001210d458f11b12df4">osViBlack</a> (u8 active)</dt>
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<dd><a class="anchor" id="_todo000037"></a>name magic constants </dd>
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<dt>Global <a class="el" href="osViSwapBuffer_8c.html#ad9fbc8feed5d6cf557a051834e168950">osViSwapBuffer</a> (void *vaddr)</dt>
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<dd><a class="anchor" id="_todo000038"></a>figure out what this flag means </dd>
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<dt>Global <a class="el" href="osEPiRawStartDma_8c.html#a61b4993ebb70a3b701fccc3221c36d81">PI_DOMAIN1</a> </dt>
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<dd><a class="anchor" id="_todo000030"></a>This define is from <a class="el" href="os_8h.html">os.h</a>, but including that causes problems... </dd>
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<dd><a class="anchor" id="_todo000031"></a>This define is from <a class="el" href="os_8h.html">os.h</a>, but including that causes problems... </dd>
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<dt>Global <a class="el" href="actors_8c.html#a244363eb20e950ed94944be1c768a37c">render_actor_shell</a> (<a class="el" href="structCamera.html">Camera</a> *camera, Mat4 matrix, struct <a class="el" href="structShellActor.html">ShellActor</a> *shell)</dt>
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<dd><a class="anchor" id="_todo000042"></a>Is this making the shell spin? </dd>
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<dt>Global <a class="el" href="sounds_8h.html#a71288c0bb15b503d4570b441a05013f4">SOUND_ARG_LOAD</a> (sound_bank, byte2, byte3, sound_id)</dt>
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<dd><a class="anchor" id="_todo000055"></a>format like sm64 <a class="el" href="sounds_8h.html">sounds.h</a> </dd>
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<dt>Struct <a class="el" href="structunkStruct.html">unkStruct</a> </dt>
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<dd><a class="anchor" id="_todo000034"></a>merge with osEepromWrite </dd>
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<dd><a class="anchor" id="_todo000029"></a>merge with osEepromWrite </dd>
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<dt>Global <a class="el" href="osEPiRawStartDma_8c.html#a9f68445808ae98c1a50579d2c5a95c7f">UPDATE_REG</a> (reg, var)</dt>
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<dd><a class="anchor" id="_todo000029"></a>This define is from <a class="el" href="piint_8h.html">piint.h</a>, but including that causes problems... </dd>
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<dd><a class="anchor" id="_todo000030"></a>This define is from <a class="el" href="piint_8h.html">piint.h</a>, but including that causes problems... </dd>
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<dt>Global <a class="el" href="internal_8h.html#aa8d5fa5d7506353e4e791caab237c721">US_FLOAT</a> (x)</dt>
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<dd><a class="anchor" id="_todo000003"></a>US_FLOAT should probably be renamed to JP_DOUBLE since eu seems to use floats too </dd>
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</dl>
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