mirror of
https://github.com/n64decomp/mk64
synced 2026-08-14 12:23:49 -04:00
@@ -946,7 +946,7 @@ void func_80284154(struct CinematicCamera *camera) {
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void func_80284184(struct CinematicCamera *camera)
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{
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f32 trophy;
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trophy = ((D_80165C18[D_80183EA0[3]].pos[1] - camera->lookAt[1]) * 0.9f) + camera->lookAt[1];
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trophy = ((gObjectList[D_80183EA0[3]].pos[1] - camera->lookAt[1]) * 0.9f) + camera->lookAt[1];
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f32_lerp(&camera->pos[1], trophy, 0.5);
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}
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@@ -164,7 +164,7 @@ void load_credits(void) {
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camera->up[2] = 0.0f;
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init_cinematic_camera();
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func_80003040();
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func_8006E9C0();
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init_object_list();
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func_80093E60();
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func_80092688();
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if (D_800DC5EC) {}
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@@ -71,7 +71,7 @@ void func_802818BC(void) {
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s32 sp1C;
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s32 temp_v0_2;
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if (D_8018EDF3 != TWO_PLAYERS_SELECTED) {
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if (gPlayerCount != TWO_PLAYERS_SELECTED) {
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D_802874D8.unk1D = func_80281880(0);
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D_802874D8.unk1E = gCharacterSelections[0];
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return;
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@@ -144,7 +144,7 @@ void load_ceremony_cutscene(void) {
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debug_switch_character_ceremony_cutscene();
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func_802818BC();
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func_8003D080();
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func_8006E9C0();
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init_object_list();
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func_8001C05C();
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balloons_and_fireworks_init();
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func_802816B8();
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@@ -223,7 +223,7 @@ Mat4 D_80287500;
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void func_80280A28(Vec3f arg0, Vec3s arg1, f32 arg2) {
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Mat4 mtx;
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func_80021E10(mtx, arg0, arg1);
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mtxf_translate_rotate(mtx, arg0, arg1);
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mtx[0][0] = D_80287500[0][0] * arg2;
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mtx[0][1] = D_80287500[1][0] * arg2;
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mtx[0][2] = D_80287500[2][0] * arg2;
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@@ -233,7 +233,7 @@ void func_80280A28(Vec3f arg0, Vec3s arg1, f32 arg2) {
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mtx[2][0] = D_80287500[0][2] * arg2;
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mtx[2][1] = D_80287500[1][2] * arg2;
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mtx[2][2] = D_80287500[2][2] * arg2;
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func_80022180(&gGfxPool->mtxEffect[gMatrixEffectCount], mtx);
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convert_to_fixed_point_matrix(&gGfxPool->mtxEffect[gMatrixEffectCount], mtx);
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gSPMatrix(gDisplayListHead++, VIRTUAL_TO_PHYSICAL(&gGfxPool->mtxEffect[gMatrixEffectCount]), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
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}
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