Deploying to gh-pages from @ n64decomp/mk64@7c44252daa 🚀

This commit is contained in:
MegaMech
2024-01-02 21:56:54 +00:00
parent d637266313
commit e2aed1effb
795 changed files with 122559 additions and 117549 deletions
+59 -2
View File
@@ -101,7 +101,7 @@ Include dependency graph for objects.h:</div>
</div><div class="textblock"><div class="dynheader">
This graph shows which files directly or indirectly include this file:</div>
<div class="dyncontent">
<div class="center"><div class="zoom"><iframe scrolling="no" frameborder="0" src="objects_8h__dep__incl.svg" width="100%" height="507"><p><b>This browser is not able to show SVG: try Firefox, Chrome, Safari, or Opera instead.</b></p></iframe></div>
<div class="center"><div class="zoom"><iframe scrolling="no" frameborder="0" src="objects_8h__dep__incl.svg" width="100%" height="563"><p><b>This browser is not able to show SVG: try Firefox, Chrome, Safari, or Opera instead.</b></p></iframe></div>
</div>
</div>
</div>
@@ -192,8 +192,10 @@ Variables</h2></td></tr>
<tr class="memitem:a896fcc9bfe490254df4d6b623ea1530f"><td class="memItemLeft" align="right" valign="top"><a class="el" href="ultratypes_8h.html#a0ce6887c26c1c49ad3be5710dd42bfd6">s32</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="objects_8h.html#a896fcc9bfe490254df4d6b623ea1530f">D_80183DA0</a></td></tr>
<tr class="separator:a896fcc9bfe490254df4d6b623ea1530f"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ae4214f5a4ae0ad99a49c02f1264d3b8f"><td class="memItemLeft" align="right" valign="top"><a class="el" href="ultratypes_8h.html#a0ce6887c26c1c49ad3be5710dd42bfd6">s32</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="objects_8h.html#ae4214f5a4ae0ad99a49c02f1264d3b8f">D_80183DB8</a> []</td></tr>
<tr class="memdesc:ae4214f5a4ae0ad99a49c02f1264d3b8f"><td class="mdescLeft">&#160;</td><td class="mdescRight">Lakitu? <a href="objects_8h.html#ae4214f5a4ae0ad99a49c02f1264d3b8f">More...</a><br /></td></tr>
<tr class="separator:ae4214f5a4ae0ad99a49c02f1264d3b8f"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a24d6df82af91314df14b4f1bec6c47c7"><td class="memItemLeft" align="right" valign="top"><a class="el" href="ultratypes_8h.html#a0ce6887c26c1c49ad3be5710dd42bfd6">s32</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="objects_8h.html#a24d6df82af91314df14b4f1bec6c47c7">gItemWindowObjectByPlayerId</a> []</td></tr>
<tr class="memdesc:a24d6df82af91314df14b4f1bec6c47c7"><td class="mdescLeft">&#160;</td><td class="mdescRight">Appears to be a list of object list indices for the Item Window part of the HUD. <a href="objects_8h.html#a24d6df82af91314df14b4f1bec6c47c7">More...</a><br /></td></tr>
<tr class="separator:a24d6df82af91314df14b4f1bec6c47c7"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a2c5610e8b7027617a4517cc82ecd870c"><td class="memItemLeft" align="right" valign="top"><a class="el" href="ultratypes_8h.html#a4cb19f4a3324cfe0938ddfbfabaa825b">s16</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="objects_8h.html#a2c5610e8b7027617a4517cc82ecd870c">D_80165750</a></td></tr>
<tr class="separator:a2c5610e8b7027617a4517cc82ecd870c"><td class="memSeparator" colspan="2">&#160;</td></tr>
@@ -204,8 +206,10 @@ Variables</h2></td></tr>
<tr class="memitem:a39eb9b18d1dff7a7c15a60aaf9cafdec"><td class="memItemLeft" align="right" valign="top"><a class="el" href="ultratypes_8h.html#a0ce6887c26c1c49ad3be5710dd42bfd6">s32</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="objects_8h.html#a39eb9b18d1dff7a7c15a60aaf9cafdec">D_8018D1D8</a></td></tr>
<tr class="separator:a39eb9b18d1dff7a7c15a60aaf9cafdec"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ae32282a2a40ab6568ca8a1f4f9fadbca"><td class="memItemLeft" align="right" valign="top"><a class="el" href="ultratypes_8h.html#a0ce6887c26c1c49ad3be5710dd42bfd6">s32</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="objects_8h.html#ae32282a2a40ab6568ca8a1f4f9fadbca">D_8018D3C0</a></td></tr>
<tr class="memdesc:ae32282a2a40ab6568ca8a1f4f9fadbca"><td class="mdescLeft">&#160;</td><td class="mdescRight">Limit on some object type (ice chips?) in Sherbet Land. <a href="objects_8h.html#ae32282a2a40ab6568ca8a1f4f9fadbca">More...</a><br /></td></tr>
<tr class="separator:ae32282a2a40ab6568ca8a1f4f9fadbca"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a6207335a62ad3cf3b1ce26b6b6d91550"><td class="memItemLeft" align="right" valign="top"><a class="el" href="structCollision.html">Collision</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="objects_8h.html#a6207335a62ad3cf3b1ce26b6b6d91550">D_8018C0B0</a> []</td></tr>
<tr class="memdesc:a6207335a62ad3cf3b1ce26b6b6d91550"><td class="mdescLeft">&#160;</td><td class="mdescRight">Array of (4) Collisions? <a href="objects_8h.html#a6207335a62ad3cf3b1ce26b6b6d91550">More...</a><br /></td></tr>
<tr class="separator:a6207335a62ad3cf3b1ce26b6b6d91550"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a9bcc98a1a419b3df54f68de5758a842f"><td class="memItemLeft" align="right" valign="top"><a class="el" href="structYVFlagPoleSpawn.html">YVFlagPoleSpawn</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="objects_8h.html#a9bcc98a1a419b3df54f68de5758a842f">D_800E5DF4</a> []</td></tr>
<tr class="separator:a9bcc98a1a419b3df54f68de5758a842f"><td class="memSeparator" colspan="2">&#160;</td></tr>
@@ -254,48 +258,62 @@ Variables</h2></td></tr>
<tr class="memitem:a3e0adbad78db24264234c9fa6916b3ed"><td class="memItemLeft" align="right" valign="top"><a class="el" href="ultratypes_8h.html#a151f780fb455885061d3b77ec1c90c03">s8</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="objects_8h.html#a3e0adbad78db24264234c9fa6916b3ed">D_8018D1B8</a> []</td></tr>
<tr class="separator:a3e0adbad78db24264234c9fa6916b3ed"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a9d108956ef1881b3be91ddec04adb46f"><td class="memItemLeft" align="right" valign="top"><a class="el" href="ultratypes_8h.html#a0ce6887c26c1c49ad3be5710dd42bfd6">s32</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="objects_8h.html#a9d108956ef1881b3be91ddec04adb46f">D_8018CF10</a></td></tr>
<tr class="memdesc:a9d108956ef1881b3be91ddec04adb46f"><td class="mdescLeft">&#160;</td><td class="mdescRight">Unknown object index, only set for Kalimari Desert, never read. <a href="objects_8h.html#a9d108956ef1881b3be91ddec04adb46f">More...</a><br /></td></tr>
<tr class="separator:a9d108956ef1881b3be91ddec04adb46f"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a4eaa281a1efb4760518ddb0f01b395ec"><td class="memItemLeft" align="right" valign="top"><a class="el" href="ultratypes_8h.html#a0ce6887c26c1c49ad3be5710dd42bfd6">s32</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="objects_8h.html#a4eaa281a1efb4760518ddb0f01b395ec">D_8018C1B0</a> []</td></tr>
<tr class="separator:a4eaa281a1efb4760518ddb0f01b395ec"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:aaaf8d50f320511956464e916de0124fe"><td class="memItemLeft" align="right" valign="top"><a class="el" href="ultratypes_8h.html#a0ce6887c26c1c49ad3be5710dd42bfd6">s32</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="objects_8h.html#aaaf8d50f320511956464e916de0124fe">D_80183E38</a></td></tr>
<tr class="memdesc:aaaf8d50f320511956464e916de0124fe"><td class="mdescLeft">&#160;</td><td class="mdescRight">Next free spot in D_8018C1B0? Wraps back around to 0 if it gets bigger than D_8018C1B0_SIZE. <a href="objects_8h.html#aaaf8d50f320511956464e916de0124fe">More...</a><br /></td></tr>
<tr class="separator:aaaf8d50f320511956464e916de0124fe"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a564a145db276a31d4a3a96708df47210"><td class="memItemLeft" align="right" valign="top"><a class="el" href="ultratypes_8h.html#a4cb19f4a3324cfe0938ddfbfabaa825b">s16</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="objects_8h.html#a564a145db276a31d4a3a96708df47210">D_8018D174</a></td></tr>
<tr class="memdesc:a564a145db276a31d4a3a96708df47210"><td class="mdescLeft">&#160;</td><td class="mdescRight">Used for cycling through snowflakes in func_80078790. <a href="objects_8h.html#a564a145db276a31d4a3a96708df47210">More...</a><br /></td></tr>
<tr class="separator:a564a145db276a31d4a3a96708df47210"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:acec3764835abbd52f3303df62bbb17e2"><td class="memItemLeft" align="right" valign="top"><a class="el" href="ultratypes_8h.html#a0ce6887c26c1c49ad3be5710dd42bfd6">s32</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="objects_8h.html#acec3764835abbd52f3303df62bbb17e2">D_8018C3F0</a> []</td></tr>
<tr class="separator:acec3764835abbd52f3303df62bbb17e2"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:adb139061acd5ae34d7548abd91f57ab5"><td class="memItemLeft" align="right" valign="top"><a class="el" href="ultratypes_8h.html#a0ce6887c26c1c49ad3be5710dd42bfd6">s32</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="objects_8h.html#adb139061acd5ae34d7548abd91f57ab5">D_80183E4C</a></td></tr>
<tr class="memdesc:adb139061acd5ae34d7548abd91f57ab5"><td class="mdescLeft">&#160;</td><td class="mdescRight">Next free spot in D_8018C3F0? Wraps back around to 0 if it gets bigger than D_8018C3F0_SIZE. <a href="objects_8h.html#adb139061acd5ae34d7548abd91f57ab5">More...</a><br /></td></tr>
<tr class="separator:adb139061acd5ae34d7548abd91f57ab5"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a91fc56f6025f5cd51e703053e6f084ca"><td class="memItemLeft" align="right" valign="top"><a class="el" href="ultratypes_8h.html#a0ce6887c26c1c49ad3be5710dd42bfd6">s32</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="objects_8h.html#a91fc56f6025f5cd51e703053e6f084ca">D_8018D3BC</a></td></tr>
<tr class="memdesc:a91fc56f6025f5cd51e703053e6f084ca"><td class="mdescLeft">&#160;</td><td class="mdescRight">Controls number of come object type placed into D_8018C3F0 on Frappe Snowland. So, maybe snowmen/snowflakes? <a href="objects_8h.html#a91fc56f6025f5cd51e703053e6f084ca">More...</a><br /></td></tr>
<tr class="separator:a91fc56f6025f5cd51e703053e6f084ca"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:acccfb28b2a75540e680bfbec780de9a5"><td class="memItemLeft" align="right" valign="top"><a class="el" href="ultratypes_8h.html#a0ce6887c26c1c49ad3be5710dd42bfd6">s32</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="objects_8h.html#acccfb28b2a75540e680bfbec780de9a5">D_8018C630</a> []</td></tr>
<tr class="separator:acccfb28b2a75540e680bfbec780de9a5"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a5a482ecae10cfa0c556959d550c4f09e"><td class="memItemLeft" align="right" valign="top"><a class="el" href="ultratypes_8h.html#a0ce6887c26c1c49ad3be5710dd42bfd6">s32</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="objects_8h.html#a5a482ecae10cfa0c556959d550c4f09e">D_80183E5C</a></td></tr>
<tr class="memdesc:a5a482ecae10cfa0c556959d550c4f09e"><td class="mdescLeft">&#160;</td><td class="mdescRight">Next free spot in D_8018C630? <a href="objects_8h.html#a5a482ecae10cfa0c556959d550c4f09e">More...</a><br /></td></tr>
<tr class="separator:a5a482ecae10cfa0c556959d550c4f09e"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ab30af75a769f114cc77de43957f6006e"><td class="memItemLeft" align="right" valign="top"><a class="el" href="ultratypes_8h.html#a4cb19f4a3324cfe0938ddfbfabaa825b">s16</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="objects_8h.html#ab30af75a769f114cc77de43957f6006e">D_80165730</a></td></tr>
<tr class="separator:ab30af75a769f114cc77de43957f6006e"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:aeee7035ffe75ebf0d6dbdb70cba2b095"><td class="memItemLeft" align="right" valign="top"><a class="el" href="ultratypes_8h.html#a4cb19f4a3324cfe0938ddfbfabaa825b">s16</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="objects_8h.html#aeee7035ffe75ebf0d6dbdb70cba2b095">D_80165738</a></td></tr>
<tr class="memdesc:aeee7035ffe75ebf0d6dbdb70cba2b095"><td class="mdescLeft">&#160;</td><td class="mdescRight">Tracking a count of some object type, don't know what object type yet. <a href="objects_8h.html#aeee7035ffe75ebf0d6dbdb70cba2b095">More...</a><br /></td></tr>
<tr class="separator:aeee7035ffe75ebf0d6dbdb70cba2b095"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:af40885efd72dc665a278c6f29e19ecf3"><td class="memItemLeft" align="right" valign="top"><a class="el" href="ultratypes_8h.html#a4cb19f4a3324cfe0938ddfbfabaa825b">s16</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="objects_8h.html#af40885efd72dc665a278c6f29e19ecf3">gTorchSpawns</a> []</td></tr>
<tr class="separator:af40885efd72dc665a278c6f29e19ecf3"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:aad299a42ee2263acf94963a65ac4169f"><td class="memItemLeft" align="right" valign="top"><a class="el" href="ultratypes_8h.html#a0ce6887c26c1c49ad3be5710dd42bfd6">s32</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="objects_8h.html#aad299a42ee2263acf94963a65ac4169f">D_8018C870</a> []</td></tr>
<tr class="separator:aad299a42ee2263acf94963a65ac4169f"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a3aab530f1956ec60d006b6edab695a8b"><td class="memItemLeft" align="right" valign="top"><a class="el" href="ultratypes_8h.html#a0ce6887c26c1c49ad3be5710dd42bfd6">s32</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="objects_8h.html#a3aab530f1956ec60d006b6edab695a8b">D_80183E6C</a></td></tr>
<tr class="memdesc:a3aab530f1956ec60d006b6edab695a8b"><td class="mdescLeft">&#160;</td><td class="mdescRight">Next free spot in D_8018C870? Wraps back around to 0 if it gets bigger than D_8018C870_SIZE. <a href="objects_8h.html#a3aab530f1956ec60d006b6edab695a8b">More...</a><br /></td></tr>
<tr class="separator:a3aab530f1956ec60d006b6edab695a8b"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a62371f258a53667f293bd74927042864"><td class="memItemLeft" align="right" valign="top"><a class="el" href="ultratypes_8h.html#a0ce6887c26c1c49ad3be5710dd42bfd6">s32</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="objects_8h.html#a62371f258a53667f293bd74927042864">D_8018C970</a> []</td></tr>
<tr class="separator:a62371f258a53667f293bd74927042864"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a3e2e28a148d0af8de7336269697cd291"><td class="memItemLeft" align="right" valign="top"><a class="el" href="ultratypes_8h.html#a0ce6887c26c1c49ad3be5710dd42bfd6">s32</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="objects_8h.html#a3e2e28a148d0af8de7336269697cd291">D_80183E7C</a></td></tr>
<tr class="memdesc:a3e2e28a148d0af8de7336269697cd291"><td class="mdescLeft">&#160;</td><td class="mdescRight">Next free spot in D_8018C970? Wraps back around to 0 if it gets bigger than D_8018C970_SIZE. <a href="objects_8h.html#a3e2e28a148d0af8de7336269697cd291">More...</a><br /></td></tr>
<tr class="separator:a3e2e28a148d0af8de7336269697cd291"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a4fd04417a966f1fc14fd50eb9edf1754"><td class="memItemLeft" align="right" valign="top"><a class="el" href="ultratypes_8h.html#a0ce6887c26c1c49ad3be5710dd42bfd6">s32</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="objects_8h.html#a4fd04417a966f1fc14fd50eb9edf1754">D_8018CC80</a> []</td></tr>
<tr class="separator:a4fd04417a966f1fc14fd50eb9edf1754"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ac5f68e227d149137d2ea37aac91ed864"><td class="memItemLeft" align="right" valign="top"><a class="el" href="ultratypes_8h.html#a0ce6887c26c1c49ad3be5710dd42bfd6">s32</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="objects_8h.html#ac5f68e227d149137d2ea37aac91ed864">D_8018D1F0</a></td></tr>
<tr class="memdesc:ac5f68e227d149137d2ea37aac91ed864"><td class="mdescLeft">&#160;</td><td class="mdescRight">Number of used spots in D_8018CC80? <a href="objects_8h.html#ac5f68e227d149137d2ea37aac91ed864">More...</a><br /></td></tr>
<tr class="separator:ac5f68e227d149137d2ea37aac91ed864"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:aad8b1200aac0e7c52897cea1963426f9"><td class="memItemLeft" align="right" valign="top"><a class="el" href="ultratypes_8h.html#a0ce6887c26c1c49ad3be5710dd42bfd6">s32</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="objects_8h.html#aad8b1200aac0e7c52897cea1963426f9">D_8018D1F8</a></td></tr>
<tr class="memdesc:aad8b1200aac0e7c52897cea1963426f9"><td class="mdescLeft">&#160;</td><td class="mdescRight">Next free spot in D_8018CC80? <a href="objects_8h.html#aad8b1200aac0e7c52897cea1963426f9">More...</a><br /></td></tr>
<tr class="separator:aad8b1200aac0e7c52897cea1963426f9"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a69324da3551bd44e17494de25337a8ba"><td class="memItemLeft" align="right" valign="top"><a class="el" href="ultratypes_8h.html#a4cb19f4a3324cfe0938ddfbfabaa825b">s16</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="objects_8h.html#a69324da3551bd44e17494de25337a8ba">D_8018D17C</a></td></tr>
<tr class="memdesc:a69324da3551bd44e17494de25337a8ba"><td class="mdescLeft">&#160;</td><td class="mdescRight">Also next free spot in D_8018CC80? <a href="objects_8h.html#a69324da3551bd44e17494de25337a8ba">More...</a><br /></td></tr>
<tr class="separator:a69324da3551bd44e17494de25337a8ba"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:af460d49518eff3733eaa1df293cfbc8b"><td class="memItemLeft" align="right" valign="top"><a class="el" href="ultratypes_8h.html#a151f780fb455885061d3b77ec1c90c03">s8</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="objects_8h.html#af460d49518eff3733eaa1df293cfbc8b">D_8018D230</a></td></tr>
<tr class="memdesc:af460d49518eff3733eaa1df293cfbc8b"><td class="mdescLeft">&#160;</td><td class="mdescRight">Something related to the display of the clouds/stars? <a href="objects_8h.html#af460d49518eff3733eaa1df293cfbc8b">More...</a><br /></td></tr>
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<tr class="memitem:a0e702cac7828caf10061417dc84a12fc"><td class="memItemLeft" align="right" valign="top"><a class="el" href="ultratypes_8h.html#a0ce6887c26c1c49ad3be5710dd42bfd6">s32</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="objects_8h.html#a0e702cac7828caf10061417dc84a12fc">D_8018D3C4</a></td></tr>
<tr class="memdesc:a0e702cac7828caf10061417dc84a12fc"><td class="mdescLeft">&#160;</td><td class="mdescRight">Some sort of limiter on how many of some object type can spawn. <a href="objects_8h.html#a0e702cac7828caf10061417dc84a12fc">More...</a><br /></td></tr>
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<h2 class="groupheader">Macro Definition Documentation</h2>
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<p>Tracking a count of some object type, don't know what object type yet. </p>
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<p>Lakitu? </p>
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<p>Next free spot in D_8018C1B0? Wraps back around to 0 if it gets bigger than D_8018C1B0_SIZE. </p>
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<p>Next free spot in D_8018C3F0? Wraps back around to 0 if it gets bigger than D_8018C3F0_SIZE. </p>
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<p>Next free spot in D_8018C630? </p>
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<p>Next free spot in D_8018C870? Wraps back around to 0 if it gets bigger than D_8018C870_SIZE. </p>
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<p>Next free spot in D_8018C970? Wraps back around to 0 if it gets bigger than D_8018C970_SIZE. </p>
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<p>Array of (4) Collisions? </p>
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<p>Seemingly a list of object list indices used for the leaves that sometimes fall trees when you bonk into them </p>
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<p>List of object list indices used by the clouds and stars in some stages Also used for snowflakes like D_8018C1B0? Not sure what's up with that </p>
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<p>Unknown object index, only set for Kalimari Desert, never read. </p>
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<p>Used for cycling through snowflakes in func_80078790. </p>
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<p>Also next free spot in D_8018CC80? </p>
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<p>Exact use unknown, something related to the mole groups Maybe be indicating that a given mole in a given group is active? </p>
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<p>These seem to be limits on different object types in Moo Moo Farm See init_course_object in <a class="el" href="code__8006E9C0_8c.html">code_8006E9C0.c</a> Maybe max number of active moles in a given group of moles? </p>
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<p>Number of used spots in D_8018CC80? </p>
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<p>Next free spot in D_8018CC80? </p>
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<p>Something related to the display of the clouds/stars? </p>
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<p>Controls number of come object type placed into D_8018C3F0 on Frappe Snowland. So, maybe snowmen/snowflakes? </p>
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<p>Limit on some object type (ice chips?) in Sherbet Land. </p>
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<p>Some sort of limiter on how many of some object type can spawn. </p>
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<p>Appears to be a list of object list indices for the Item Window part of the HUD. </p>
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<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000056">Todo:</a></b></dt><dd>fix this extern </dd></dl>
<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000060">Todo:</a></b></dt><dd>fix this extern </dd></dl>
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