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Add in a struct for surface map entires (#150)
Sourced from https://github.com/micro500/mariokart64/wiki/Surface-Map, only minor adjustments were made. Updated the bounding box corner struct a little based on information from the surface map struct. Refreshed several mips_to_c outputs Signed-off-by: Taggerung <tyler.taggerung@gmail.com>
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@@ -249,22 +249,6 @@ struct UnkStruct_800DDB68 {
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s32 *D_800ED620; s32 *D_800ED628; s32 *D_800ED630; s32 *D_800ED638;
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};
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typedef struct {
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s16 ob[3]; /* x, y, z */
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s16 tc[2]; /* texture coord */
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u8 ca[4]; /* color & alpha */
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} mk64_Vtx;
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typedef struct {
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s16 ob[3]; /* x, y, z */
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s16 tc[2]; /* texture coord */
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s8 flag[2]; /* unk flag */
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u8 ca[4]; /* color & alpha */
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} mk_Vtx_Flag;
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typedef struct {
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s8 ob[3];
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s8 unk;
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