Add in a struct for surface map entires (#150)

Sourced from https://github.com/micro500/mariokart64/wiki/Surface-Map,
 only minor adjustments were made.

Updated the bounding box corner struct a little based on information from
 the surface map struct.

Refreshed several mips_to_c outputs

Signed-off-by: Taggerung <tyler.taggerung@gmail.com>
This commit is contained in:
Tyler McGavran
2022-01-24 23:22:05 -05:00
committed by GitHub
parent f0e40cb746
commit e371625acb
11 changed files with 389 additions and 336 deletions
-16
View File
@@ -249,22 +249,6 @@ struct UnkStruct_800DDB68 {
s32 *D_800ED620; s32 *D_800ED628; s32 *D_800ED630; s32 *D_800ED638;
};
typedef struct {
s16 ob[3]; /* x, y, z */
s16 tc[2]; /* texture coord */
u8 ca[4]; /* color & alpha */
} mk64_Vtx;
typedef struct {
s16 ob[3]; /* x, y, z */
s16 tc[2]; /* texture coord */
s8 flag[2]; /* unk flag */
u8 ca[4]; /* color & alpha */
} mk_Vtx_Flag;
typedef struct {
s8 ob[3];
s8 unk;