UI and print debug matches (#310)

* various decomp
This commit is contained in:
MegaMech
2023-05-22 13:05:54 -06:00
committed by GitHub
parent eda4a3f117
commit e371f88b2d
114 changed files with 631 additions and 3167 deletions
+1 -2
View File
@@ -154,8 +154,7 @@
# define G_BRANCH_Z (G_IMMFIRST-15)
# define G_LOAD_UCODE (G_IMMFIRST-16)
# define G_QUAD (G_IMMFIRST-10)
#else
# define G_RDPHALF_CONT (G_IMMFIRST-13)
# define G_RDPHALF_CONT (G_IMMFIRST-13) // From F3D_OLD used to render lap & timer UI.
#endif
/* We are overloading 2 of the immediate commands
+3 -2
View File
@@ -31,7 +31,8 @@
* D-pad DOWN = MARIO
*
*/
#define DEBUG_MODE FALSE
#define DEBUG_MODE 0
#define DEBUG_MENU 1
#define HOLD_ALL_DPAD_AND_C_BUTTONS (U_JPAD | L_JPAD | R_JPAD | D_JPAD | U_CBUTTONS | L_CBUTTONS | R_CBUTTONS | D_CBUTTONS)
/**
@@ -63,7 +64,7 @@
#define PLAYER_INACTIVE 0 // 0x0000
#define PLAYER_EXISTS (1 << 15) // 0x8000
#define PLAYER_CINEMATIC_MODE (1 << 11) // 0x0800
#define PLAYER_CINEMATIC_MODE (1 << 11) // 0x0800 // Also used to track eliminations in Battle mode.
#define PLAYER_STAGING (1 << 9) // 0x0200
#define PLAYER_START_SEQUENCE (1 << 13) // 0x2000
#define PLAYER_CPU (1 << 12) // 0x1000