mirror of
https://github.com/n64decomp/mk64
synced 2026-09-01 17:20:03 -04:00
+1
-2
@@ -154,8 +154,7 @@
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# define G_BRANCH_Z (G_IMMFIRST-15)
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# define G_LOAD_UCODE (G_IMMFIRST-16)
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# define G_QUAD (G_IMMFIRST-10)
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#else
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# define G_RDPHALF_CONT (G_IMMFIRST-13)
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# define G_RDPHALF_CONT (G_IMMFIRST-13) // From F3D_OLD used to render lap & timer UI.
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#endif
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/* We are overloading 2 of the immediate commands
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+3
-2
@@ -31,7 +31,8 @@
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* D-pad DOWN = MARIO
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*
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*/
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#define DEBUG_MODE FALSE
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#define DEBUG_MODE 0
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#define DEBUG_MENU 1
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#define HOLD_ALL_DPAD_AND_C_BUTTONS (U_JPAD | L_JPAD | R_JPAD | D_JPAD | U_CBUTTONS | L_CBUTTONS | R_CBUTTONS | D_CBUTTONS)
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/**
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@@ -63,7 +64,7 @@
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#define PLAYER_INACTIVE 0 // 0x0000
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#define PLAYER_EXISTS (1 << 15) // 0x8000
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#define PLAYER_CINEMATIC_MODE (1 << 11) // 0x0800
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#define PLAYER_CINEMATIC_MODE (1 << 11) // 0x0800 // Also used to track eliminations in Battle mode.
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#define PLAYER_STAGING (1 << 9) // 0x0200
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#define PLAYER_START_SEQUENCE (1 << 13) // 0x2000
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#define PLAYER_CPU (1 << 12) // 0x1000
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