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audio load.c decomp (#176)
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@@ -10,8 +10,8 @@ u8 D_802BFB80[77824];
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u8 D_802D2B80[32768]; // Luigi raceway course path ghost
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u8 D_802DAB80[20480];
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u16 D_802DFB80[37376];
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u16 D_802F1F80[16382];
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u8 D_802DFB80[2][2][18688];
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u16 D_802F1F80[2][4][2048];
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u16 gZBuffer[SCREEN_WIDTH * SCREEN_HEIGHT];
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