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Couple matches and giving names to some textures (#285)
* Give names to some textures * Match a couple functions * Remove a use of bin2c from the makefile * Its a little strange, but two of the portrait textures share a TLUT. I believe this necessitates that the portraits be part of the same PNG file. * 2nd portrait referenced in undefined_syms.txt Signed-off-by: Taggerung <tyler.taggerung@gmail.com>
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@@ -83,6 +83,9 @@ extern struct_80165C18_entry D_80165C18[];
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// This is another list of indices in D_80165C18.
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extern s32 D_80183DD8[];
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// Appears to be a list of object list indices for the Item Window part of the HUD
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extern s32 gItemWindowObjectByPlayerId[];
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/**
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* D_80183EA0, D_80183F28, D_8018BFA8, and D_8018C030 are all lists of indices in D_80165C18.
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* func_80070190 initializes them in such a way that the indicies in each list are not adjacent.
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@@ -92,6 +95,9 @@ extern s32 D_80183DD8[];
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**/
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extern s32 D_80183EA0[];
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/**
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* Snowmen in Frappe Snowlad
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**/
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extern s32 D_80183F28[];
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extern s32 D_8018BFA8[];
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extern s32 D_8018C030[];
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@@ -149,4 +155,8 @@ extern s32 D_8018C970[];
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// Next free spot in D_8018C970? Wraps back around to 0 if it gets bigger than D_8018C970_SIZE
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extern s32 D_80183E7C;
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// List of object list indices used by the clouds and stars in some stages
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// Also used for snowflakes like D_8018C1B0? Not sure what's up with that
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extern s32 D_8018CC80[];
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#endif
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