Couple matches and giving names to some textures (#285)

* Give names to some textures

* Match a couple functions

* Remove a use of bin2c from the makefile

* Its a little strange, but two of the portrait textures share
 a TLUT. I believe this necessitates that the portraits be
 part of the same PNG file.

* 2nd portrait referenced in undefined_syms.txt

Signed-off-by: Taggerung <tyler.taggerung@gmail.com>
This commit is contained in:
Tyler McGavran
2023-01-03 22:43:30 -05:00
committed by GitHub
parent c705bc4a6a
commit e7ceabf94f
36 changed files with 703 additions and 894 deletions
+10
View File
@@ -83,6 +83,9 @@ extern struct_80165C18_entry D_80165C18[];
// This is another list of indices in D_80165C18.
extern s32 D_80183DD8[];
// Appears to be a list of object list indices for the Item Window part of the HUD
extern s32 gItemWindowObjectByPlayerId[];
/**
* D_80183EA0, D_80183F28, D_8018BFA8, and D_8018C030 are all lists of indices in D_80165C18.
* func_80070190 initializes them in such a way that the indicies in each list are not adjacent.
@@ -92,6 +95,9 @@ extern s32 D_80183DD8[];
**/
extern s32 D_80183EA0[];
/**
* Snowmen in Frappe Snowlad
**/
extern s32 D_80183F28[];
extern s32 D_8018BFA8[];
extern s32 D_8018C030[];
@@ -149,4 +155,8 @@ extern s32 D_8018C970[];
// Next free spot in D_8018C970? Wraps back around to 0 if it gets bigger than D_8018C970_SIZE
extern s32 D_80183E7C;
// List of object list indices used by the clouds and stars in some stages
// Also used for snowflakes like D_8018C1B0? Not sure what's up with that
extern s32 D_8018CC80[];
#endif