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rename some texture (#530)
* rename some texture * format common_texture
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@@ -1,6 +1,6 @@
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BLUESHELL_DIR := assets/blueshell
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BLUESHELL_PALETTE := $(BLUESHELL_DIR)/gTLUTBlueShell.png
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BLUESHELL_PALETTE := $(BLUESHELL_DIR)/common_tlut_blue_shell.png
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BLUESHELL_FRAMES := \
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$(BLUESHELL_DIR)/gTextureBlueShell0.png \
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