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rename some texture (#530)
* rename some texture * format common_texture
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+4
-4
@@ -150,10 +150,10 @@ void init_item_window(s32 objectIndex) {
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temp_v0 = &gObjectList[objectIndex];
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temp_v0->currentItem = ITEM_NONE;
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temp_v0->itemDisplay = temp_v0->currentItem;
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temp_v0->tlutList = (s32 *) gTLUTItemWindowNone;
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temp_v0->activeTLUT = (s32 *) gTLUTItemWindowNone;
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temp_v0->textureList = gTextureItemWindowNone;
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temp_v0->activeTexture = gTextureItemWindowNone;
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temp_v0->tlutList = (s32 *) common_tlut_item_window_none;
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temp_v0->activeTLUT = (s32 *) common_tlut_item_window_none;
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temp_v0->textureList = common_texture_item_window_none;
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temp_v0->activeTexture = common_texture_item_window_none;
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temp_v0->unk_04C = -1;
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temp_v0->unk_09C = 0x00A0; // Screen X position
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temp_v0->unk_09E = -0x0020; // Screen Y position
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