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https://github.com/n64decomp/mk64
synced 2026-07-01 10:58:50 -04:00
rename some texture (#530)
* rename some texture * format common_texture
This commit is contained in:
+10
-10
@@ -392,7 +392,7 @@ void func_802977E4(Player *arg0) {
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// Invert green and red on green shell texture
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void init_red_shell_texture(void) {
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s16 *red_shell_texture = (s16 *) &gTLUTRedShell[0];
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s16 *green_shell_texture = (s16 *) VIRTUAL_TO_PHYSICAL2(gSegmentTable[SEGMENT_NUMBER2(gTLUTGreenShell)] + SEGMENT_OFFSET(gTLUTGreenShell));
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s16 *green_shell_texture = (s16 *) VIRTUAL_TO_PHYSICAL2(gSegmentTable[SEGMENT_NUMBER2(common_tlut_green_shell)] + SEGMENT_OFFSET(common_tlut_green_shell));
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s16 color_pixel, red_color, green_color, blue_color, alpha_color;
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s32 i;
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for (i = 0; i < 256; i++) {
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@@ -943,7 +943,7 @@ void render_actor_tree_mario_raceway(Camera *camera, Mat4 arg1, struct Actor *ar
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arg1[3][2] = arg2->pos[2];
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if (render_set_position(arg1, 0) != 0) {
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gDPLoadTLUT_pal256(gDisplayListHead++, D_0D004C68);
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gDPLoadTLUT_pal256(gDisplayListHead++, common_tlut_trees_import);
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gSPDisplayList(gDisplayListHead++, d_course_mario_raceway_dl_tree);
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}
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}
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@@ -966,7 +966,7 @@ void render_actor_tree_yoshi_valley(Camera *camera, Mat4 arg1, struct Actor *arg
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arg1[3][2] = arg2->pos[2];
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if (render_set_position(arg1, 0) != 0) {
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gDPLoadTLUT_pal256(gDisplayListHead++, D_0D004C68);
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gDPLoadTLUT_pal256(gDisplayListHead++, common_tlut_trees_import);
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gSPDisplayList(gDisplayListHead++, d_course_yoshi_valley_dl_tree);
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}
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}
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@@ -989,7 +989,7 @@ void render_actor_tree_royal_raceway(Camera *camera, Mat4 arg1, struct Actor *ar
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arg1[3][2] = arg2->pos[2];
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if (render_set_position(arg1, 0) != 0) {
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gDPLoadTLUT_pal256(gDisplayListHead++, D_0D004C68);
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gDPLoadTLUT_pal256(gDisplayListHead++, common_tlut_trees_import);
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gSPDisplayList(gDisplayListHead++, d_course_royal_raceway_dl_tree);
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}
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}
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@@ -1012,7 +1012,7 @@ void render_actor_tree_moo_moo_farm(Camera *camera, Mat4 arg1, struct Actor *arg
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arg1[3][2] = arg2->pos[2];
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if (render_set_position(arg1, 0) != 0) {
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gDPLoadTLUT_pal256(gDisplayListHead++, D_0D004C68);
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gDPLoadTLUT_pal256(gDisplayListHead++, common_tlut_trees_import);
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gSPDisplayList(gDisplayListHead++, d_course_moo_moo_farm_dl_tree);
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}
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}
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@@ -1035,7 +1035,7 @@ void func_80299864(Camera *camera, Mat4 arg1, struct Actor *arg2) {
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arg1[3][2] = arg2->pos[2];
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if (render_set_position(arg1, 0) != 0) {
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gDPLoadTLUT_pal256(gDisplayListHead++, D_0D004C68);
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gDPLoadTLUT_pal256(gDisplayListHead++, common_tlut_trees_import);
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// Why is a TLUT being used a DL here? That makes no sense
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// Based on the TLUT being loaded above, this ought to be be another
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// tree related DL, presumably one found in a course other than Moo Moo farm
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@@ -1062,7 +1062,7 @@ void render_actor_tree_bowser_castle(Camera *camera, Mat4 arg1, struct Actor *ar
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arg1[3][2] = arg2->pos[2];
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if (render_set_position(arg1, 0) != 0) {
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gDPLoadTLUT_pal256(gDisplayListHead++, D_0D004C68);
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gDPLoadTLUT_pal256(gDisplayListHead++, common_tlut_trees_import);
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gSPDisplayList(gDisplayListHead++, d_course_royal_raceway_dl_castle_tree);
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}
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}
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@@ -1085,7 +1085,7 @@ void render_actor_bush_bowser_castle(Camera *camera, Mat4 arg1, struct Actor *ar
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arg1[3][2] = arg2->pos[2];
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if (render_set_position(arg1, 0) != 0) {
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gDPLoadTLUT_pal256(gDisplayListHead++, D_0D004C68);
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gDPLoadTLUT_pal256(gDisplayListHead++, common_tlut_trees_import);
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gSPDisplayList(gDisplayListHead++, d_course_bowsers_castle_dl_bush);
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}
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}
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@@ -1262,7 +1262,7 @@ UNUSED s16 D_802B8810[] = {
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};
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void render_actor_green_shell(Camera *camera, Mat4 matrix, struct ShellActor *shell) {
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gDPLoadTLUT_pal256(gDisplayListHead++, gTLUTGreenShell); // set texture
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gDPLoadTLUT_pal256(gDisplayListHead++, common_tlut_green_shell); // set texture
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render_actor_shell(camera, matrix, shell);
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}
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@@ -1273,7 +1273,7 @@ void render_actor_red_shell(Camera *camera, Mat4 matrix, struct ShellActor *shel
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// Middle of a tlut access
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void render_actor_blue_shell(Camera *camera, Mat4 matrix, struct ShellActor *shell) {
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gDPLoadTLUT_pal256(gDisplayListHead++, gTLUTBlueShell); // set texture
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gDPLoadTLUT_pal256(gDisplayListHead++, common_tlut_blue_shell); // set texture
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render_actor_shell(camera, matrix, shell);
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}
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+1
-1
@@ -124,7 +124,7 @@ extern s16 gCurrentCourseId;
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extern u16 isCrossingTriggeredByIndex[];
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extern Lights1 D_800DC610[];
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extern s8 D_0D004C68[];
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extern s8 common_tlut_trees_import[];
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extern Gfx D_0D005338[];
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extern Gfx D_0D005368[];
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extern Gfx D_0D007B20[];
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