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Add some more actor types, match a function (#191)
* Add some more actor types, match a function * Identify the boundBox member of the Player struct Note that while the `flag` members are signed, they should be understood as just a group of bits. Based on some googling around (see https://stackoverflow.com/a/11644749) the operation `thing.flag |= 0x8000` is NOT undefined behaviour, even though that is setting the sign bit. The numerical interpretation of the result as a signed number is implementation defined, while the actual operation acts on the bit representation of the number. Signed-off-by: Taggerung <tyler.taggerung@gmail.com>
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@@ -297,7 +297,7 @@ typedef struct {
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/* 0x0064 */ f32 unk_064;
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/* 0x0068 */ f32 unk_068;
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/* 0x006C */ f32 unk_06C;
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/* 0x0070 */ f32 unk_070;
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/* 0x0070 */ f32 boundingBoxSize;
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/* 0x0074 */ f32 unk_074;
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/* 0x0078 */ s16 unk_078;
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/* 0x007A */ s16 unk_07A;
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