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Add some more actor types, match a function (#191)
* Add some more actor types, match a function * Identify the boundBox member of the Player struct Note that while the `flag` members are signed, they should be understood as just a group of bits. Based on some googling around (see https://stackoverflow.com/a/11644749) the operation `thing.flag |= 0x8000` is NOT undefined behaviour, even though that is setting the sign bit. The numerical interpretation of the result as a signed number is implementation defined, while the actual operation acts on the bit representation of the number. Signed-off-by: Taggerung <tyler.taggerung@gmail.com>
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@@ -35,7 +35,7 @@ extern f32 gKartFrictionTable[8];
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extern f32 gKartGravityTable[8];
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extern f32 D_800E2670[8];
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extern f32 gKartTopSpeedTable[8];
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extern f32 gKartBoundingBoxTable[8];
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extern f32 gKartBoundingBoxSizeTable[8];
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extern f32 D_800E26D0[15];
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extern f32 D_800E270C[15];
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