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Add some more actor types, match a function (#191)
* Add some more actor types, match a function * Identify the boundBox member of the Player struct Note that while the `flag` members are signed, they should be understood as just a group of bits. Based on some googling around (see https://stackoverflow.com/a/11644749) the operation `thing.flag |= 0x8000` is NOT undefined behaviour, even though that is setting the sign bit. The numerical interpretation of the result as a signed number is implementation defined, while the actual operation acts on the bit representation of the number. Signed-off-by: Taggerung <tyler.taggerung@gmail.com>
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@@ -4475,7 +4475,7 @@ s32 func_802AFA34(Player *player, kartBoundingBoxCorner *corner, f32 cornerX, f3
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sp104 = 0x447A0000;
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sp108 = 0x447A0000;
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sp10C = 0x447A0000;
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temp_f20 = player->unk_070;
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temp_f20 = player->boundingBoxSize;
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spFE = 0x1388;
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sp100 = 0x1388;
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sp102 = 0x1388;
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