mirror of https://github.com/n64decomp/mk64
Update code_800029B0.c (#695)
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@ -307,7 +307,14 @@ void func_80003040(void) {
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gCourseDirection = 1.0f;
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gPlayerCountSelection1 = 1;
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set_segment_base_addr(0x3, (void*) (gNextFreeMemoryAddress + 0xFFFF7000));
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//! @warning Grand Prix loads some textures that credits does not
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// Therefore, this calculation allows future texture allocations to skip 0x9000
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// this allows hard-coded data addresses to sync with memory data.
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// In other words, the first texture in segment 3 for credits should start at 0x9000
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// This is only required for moo moo farm.
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// This is also bad memory management practice as this could result in overwriting the wrong memory.
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set_segment_base_addr(0x3, (void*) (gNextFreeMemoryAddress - 0x9000));
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destroy_all_actors();
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#if !ENABLE_CUSTOM_COURSE_ENGINE
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switch (gCurrentCourseId) {
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