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https://github.com/n64decomp/mk64
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+3
-3
@@ -47,10 +47,10 @@ typedef struct {
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/* 0x02 */ // s16 compilerPadding;
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/* 0x04 */ Vec3f position; //
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/* 0x10 */ Vec3f velocity; //
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/* 0x1C */ s16 waypointIndex; //
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/* 0x1C */ u16 waypointIndex; //
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/* 0x1E */ s16 actorIndex; //
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/* 0x20 */ f32 someMultiplier; //
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/* 0x24 */ s16 yRotation; // Only Y rotation is tracked in this struct
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/* 0x24 */ s16 rotY; // Only Y rotation is tracked in this struct
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/* 0x26 */ // s16 compilerPadding2;
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/**
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* Bit field that tracks whether a given human player is within a certain distance of the boat
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@@ -83,7 +83,7 @@ typedef struct {
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extern TrainStuff sTrains[];
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// This is an array, maybe they intended to have multiple boats at some point in development?
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extern PaddleWheelBoatStuff D_801637C0[];
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extern PaddleWheelBoatStuff gFerries[];
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// Lists for different vehicles in Toad's Turnpike
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extern VehicleStuff gBoxTruckList[];
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