Matches in code_80005D0 (#487)

* Variety of matches
This commit is contained in:
MegaMech
2023-11-07 20:17:28 -07:00
committed by GitHub
parent b6abd829d2
commit f75460cb8b
10 changed files with 587 additions and 2211 deletions
+3 -3
View File
@@ -47,10 +47,10 @@ typedef struct {
/* 0x02 */ // s16 compilerPadding;
/* 0x04 */ Vec3f position; //
/* 0x10 */ Vec3f velocity; //
/* 0x1C */ s16 waypointIndex; //
/* 0x1C */ u16 waypointIndex; //
/* 0x1E */ s16 actorIndex; //
/* 0x20 */ f32 someMultiplier; //
/* 0x24 */ s16 yRotation; // Only Y rotation is tracked in this struct
/* 0x24 */ s16 rotY; // Only Y rotation is tracked in this struct
/* 0x26 */ // s16 compilerPadding2;
/**
* Bit field that tracks whether a given human player is within a certain distance of the boat
@@ -83,7 +83,7 @@ typedef struct {
extern TrainStuff sTrains[];
// This is an array, maybe they intended to have multiple boats at some point in development?
extern PaddleWheelBoatStuff D_801637C0[];
extern PaddleWheelBoatStuff gFerries[];
// Lists for different vehicles in Toad's Turnpike
extern VehicleStuff gBoxTruckList[];