Document render/update objects (#565)

* Document objects related code.
  * Including render/update objects code
* Various renamings
This commit is contained in:
coco875
2024-03-04 17:02:45 +01:00
committed by GitHub
parent 1aa6824d33
commit f99e242d97
72 changed files with 3063 additions and 3014 deletions
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@@ -30,7 +30,7 @@ void actor_name(Camera, Mat4, actor) {
```
Check actor_types.h for a full list of options. You can create a new actor struct for your actor and customize it or use a predefined one. All actor structs must retain the same size. Generally, the types in the struct may be modified so long as `type` and `flags` stay the same as those are used elsewhere.
See `update_obj_railroad_crossing` for an example of how a timer may be setup and used.
See `update_actor_railroad_crossing` for an example of how a timer may be setup and used.
Audio may be activated using the following method:
@ref func_800C98B8
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@@ -89,7 +89,7 @@ Object related code resides in
|file|desc|
|---|---|
|[code_80057C60](@ref code_80057C60.c)|Objects|
|[code_80071F00](@ref code_80071F00.c)|Objects|
|[update_objects](@ref update_objects.c)|Objects|
|[code_80086E70](@ref code_80086E70.c)|Objects|
Documentation of the specifics still in-progress. See [actors](actorsmenu.html) for more information.
@@ -114,7 +114,7 @@ Course related code resides in
## UI & Other 2D Screen data
|file|desc|
|---|---|
|[hud_renderer](@ref hud_renderer.c)|ItemWindows|
|[render_objects](@ref render_objects.c)|ItemWindows|
## Engine
|file|desc|