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Document render/update objects (#565)
* Document objects related code. * Including render/update objects code * Various renamings
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+4
-4
@@ -200,7 +200,7 @@ void setup_race(void) {
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func_802969F8();
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func_80005310();
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func_8003D080();
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init_object_list();
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init_hud();
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D_800DC510 = 0;
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gNumSpawnedShells = 0;
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D_800DC5B8 = 0;
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@@ -353,11 +353,11 @@ void func_80003040(void) {
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break;
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case COURSE_WARIO_STADIUM:
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vec3f_set(position, -131.0f, 83.0f, 286.0f);
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addActorToEmptySlot(position, rotation, velocity, ACTOR_WARIO_STADIUM_SIGN);
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addActorToEmptySlot(position, rotation, velocity, ACTOR_WARIO_SIGN);
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vec3f_set(position, -2353.0f, 72.0f, -1608.0f);
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addActorToEmptySlot(position, rotation, velocity, ACTOR_WARIO_STADIUM_SIGN);
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addActorToEmptySlot(position, rotation, velocity, ACTOR_WARIO_SIGN);
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vec3f_set(position, -2622.0f, 79.0f, 739.0f);
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addActorToEmptySlot(position, rotation, velocity, ACTOR_WARIO_STADIUM_SIGN);
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addActorToEmptySlot(position, rotation, velocity, ACTOR_WARIO_SIGN);
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// d_course_wario_stadium_packed_dl_C50
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find_vtx_and_set_colours(0x07000C50, 0x64, 0xFF, 0xFF, 0xFF);
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// d_course_wario_stadium_packed_dl_BD8
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