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Document render/update objects (#565)
* Document objects related code. * Including render/update objects code * Various renamings
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@@ -6,13 +6,14 @@
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#include "main.h"
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#include "math_util.h"
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#include "skybox_and_splitscreen.h"
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#include "hud_renderer.h"
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#include "render_objects.h"
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#include "code_80057C60.h"
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#include "code_80091750.h"
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#include "podium_ceremony_actors.h"
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#include "ceremony_and_credits.h"
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#include "podium_ceremony_actors.h"
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#include "render_player.h"
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#include "defines.h"
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struct UnkStruct80287560 {
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s16 unk0;
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@@ -79,7 +80,7 @@ void func_80281D00(void) {
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render_players_on_screen_one();
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gSPDisplayList(gDisplayListHead++, VIRTUAL_TO_PHYSICAL2(&D_80284EE0));
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update_actors_loop();
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func_80058090(0);
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render_object(PLAYER_ONE+SCREEN_MODE_1P);
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func_80021B0C();
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gSPDisplayList(gDisplayListHead++, VIRTUAL_TO_PHYSICAL2(&D_80284EE0));
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func_80093F10();
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