Document render/update objects (#565)

* Document objects related code.
  * Including render/update objects code
* Various renamings
This commit is contained in:
coco875
2024-03-04 17:02:45 +01:00
committed by GitHub
parent 1aa6824d33
commit f99e242d97
72 changed files with 3063 additions and 3014 deletions
+3 -3
View File
@@ -1696,7 +1696,7 @@ void func_8002B9CC(Player *player, s8 arg1, UNUSED s32 arg2) {
func_8008C73C(player, arg1);
}
}
temp = (-(s16)get_angle_between_points(player->pos, &player->copy_rotation_x));
temp = (-(s16)get_angle_between_two_vectors(player->pos, &player->copy_rotation_x));
temp2 = (player->rotation[1] - player->unk_0C0);
temp = temp - temp2;
player->unk_234 = temp / 182;
@@ -1739,7 +1739,7 @@ void func_8002BB9C(Player *player, f32 *arg1, f32 *arg2, UNUSED s8 arg3, UNUSED
mtxf_translate_vec3f_mat3(sp4C, sp64);
var_v0 = -(s16)get_angle_between_points(sp58, sp4C);
var_v0 = -(s16)get_angle_between_two_vectors(sp58, sp4C);
t0 = player->rotation[1];
var_v0 = 0x10000 + (t0 - var_v0);
var_v0 /= 182;
@@ -2160,7 +2160,7 @@ void func_8002D028(Player *player, s8 arg1) {
sp4C[1] = 0;
sp4C[2] = D_80165230[D_80165270[arg1]];
temp = -(s16)get_angle_between_points(player->pos, sp4C);
temp = -(s16)get_angle_between_two_vectors(player->pos, sp4C);
temp2 = player->rotation[1];
temp = (temp - temp2);