Deploying to gh-pages from @ n64decomp/mk64@230fe2ec1e 🚀

This commit is contained in:
MegaMech
2026-07-27 05:03:47 +00:00
parent 2baf10390d
commit f9a3f06548
389 changed files with 29410 additions and 30854 deletions
+2 -2
View File
@@ -112,13 +112,13 @@ $(function(){initNavTree('bug.html',''); initResizable(true); });
<dt>Global <a class="el" href="crash__screen_8c.html#affae45bedac61b2d5c4e3f57283ba099">crash_screen_draw_info</a> (u16 *framebuffer, OSThread *thread)</dt>
<dd><a class="anchor" id="_bug000007"></a>if this check fails, the ra register is printed a second time. </dd>
<dt>Global <a class="el" href="collision_8h.html#a10c118854a3112e7a2e86fd88d538f01">detect_tyre_collision</a> (<a class="el" href="structKartTyre.html">KartTyre</a> *)</dt>
<dd><a class="anchor" id="_bug000013"></a> </dd>
<dd><a class="anchor" id="_bug000014"></a> </dd>
<dt>Global <a class="el" href="defines_8h.html#aced0da00711d5b7b835fd72c22bd353e">ENABLE_DEBUG_MODE</a> </dt>
<dd><a class="anchor" id="_bug000015"></a>This looks like it should work at any point in the race. </dd>
<dt>Global <a class="el" href="cpu__vehicles__camera__path_8c.html#a61da9c57e00b21e4a075bf9d41b932a1">func_8001969C</a> (UNUSED s32 playerId, UNUSED f32 arg1, s32 cameraId, UNUSED s16 pathIndex)</dt>
<dd><a class="anchor" id="_bug000008"></a>Adding an (f32) cast changes asm, why? </dd>
<dt>Global <a class="el" href="menu__items_8h.html#a01003958fcc81831bd82f619ae874ac1">func_80095574</a> (void)</dt>
<dd><a class="anchor" id="_bug000014"></a>Pressing START in the last moments before the demo timeout plays the menu-enter chime but then drops into the demo with no music. The attract timer fires while the press-start fade is still in flight and overwrites the fade target, so the fade completes as a demo entry instead of the main menu. Roughly a 0.7 second window every attract cycle. </dd>
<dd><a class="anchor" id="_bug000013"></a>Pressing START in the last moments before the demo timeout plays the menu-enter chime but then drops into the demo with no music. The attract timer fires while the press-start fade is still in flight and overwrites the fade target, so the fade completes as a demo entry instead of the main menu. Roughly a 0.7 second window every attract cycle. </dd>
<dt>Global <a class="el" href="heap_8h.html#ab4f80aff560307d96b2c40b5c0ed82f8">func_800B9BE4</a> (f32, f32, u16 *)</dt>
<dd><a class="anchor" id="_bug000001"></a>they probably meant to store the value to tmp[i] and tmp[8 + i] </dd>
<dt>Global <a class="el" href="load_8h.html#ab3527402c5b0ba729e379fb33e802291">func_800BB388</a> (s32 bankId, s32 instId, s32 arg2)</dt>