Clang Format

This commit is contained in:
MegaMech
2026-04-18 00:13:25 +00:00
committed by github-actions[bot]
parent 8ee86d4c78
commit fe21bb8288
44 changed files with 947 additions and 762 deletions
+13 -10
View File
@@ -1798,7 +1798,6 @@ void render_texture_tile_rgba32_block(s16 x, s16 y, u8* texture, u32 width, u32
texSize -= (width * heightDiv * 4);
}
centerY += heightDiv;
}
@@ -2470,25 +2469,29 @@ void draw_minimap_character(s32 arg0, s32 playerId, s32 characterId) {
f32 thing1;
s16 x;
s16 y;
Player *player = &gPlayerOne[playerId];
Player* player = &gPlayerOne[playerId];
if (player->type & (1 << 15)) {
thing0 = player->pos[0] * gMiniMapMarkerScale;
thing1 = player->pos[2] * gMiniMapMarkerScale;
x = ((gMiniMapFinishLineX[arg0] + D_8018D2F0) - (D_8018D2B0 / 2)) + gMiniMapX + (s16)(thing0);
y = ((gMiniMapFinishLineY[arg0] + D_8018D2F8) - (D_8018D2B8 / 2)) + gMiniMapY + (s16)(thing1);
x = ((gMiniMapFinishLineX[arg0] + D_8018D2F0) - (D_8018D2B0 / 2)) + gMiniMapX + (s16) (thing0);
y = ((gMiniMapFinishLineY[arg0] + D_8018D2F8) - (D_8018D2B8 / 2)) + gMiniMapY + (s16) (thing1);
// huh?
if (characterId != 8) {
if ((gGPCurrentRaceRankByPlayerId[playerId] == 0) && (gModeSelection != 3) && (gModeSelection != 1)) {
func_80046424(x, y, player->rotation[1] + 0x8000, 1.0f, (u8*)&common_texture_minimap_kart_mario[characterId * 64], common_vtx_player_minimap_icon, 8, 8, 8, 8);
func_80046424(x, y, player->rotation[1] + 0x8000, 1.0f,
(u8*) &common_texture_minimap_kart_mario[characterId * 64],
common_vtx_player_minimap_icon, 8, 8, 8, 8);
} else {
func_800463B0(x, y, player->rotation[1] + 0x8000, 1.0f, (u8*)&common_texture_minimap_kart_mario[characterId * 64], common_vtx_player_minimap_icon, 8, 8, 8, 8);
func_800463B0(x, y, player->rotation[1] + 0x8000, 1.0f,
(u8*) &common_texture_minimap_kart_mario[characterId * 64],
common_vtx_player_minimap_icon, 8, 8, 8, 8);
}
} else {
if (gGPCurrentRaceRankByPlayerId[playerId] == 0) {
func_8004C450(x, y, 8, 8, (u8 *) common_texture_minimap_progress_dot);
func_8004C450(x, y, 8, 8, (u8*) common_texture_minimap_progress_dot);
} else {
draw_hud_2d_texture(x, y, 8, 8, (u8 *) common_texture_minimap_progress_dot);
draw_hud_2d_texture(x, y, 8, 8, (u8*) common_texture_minimap_progress_dot);
}
}
}
@@ -2944,14 +2947,14 @@ void func_80050E34(s32 playerId, s32 arg1) {
s32 objectIndex;
s32 spD0;
s32 spCC;
Player *dummy = &gPlayerOne[playerId];
Player* dummy = &gPlayerOne[playerId];
s32 spC4;
s32 lapCount;
s32 characterId;
s32 spB8;
s32 temp_v0_2;
Object* object;
Player *player = &gPlayerOne[playerId];
Player* player = &gPlayerOne[playerId];
lapCount = gLapCountByPlayerId[playerId];
characterId = player->characterId;