CoderStig
345cbd4f19
Fix remaining pointers for shifting
2022-03-04 23:10:21 -07:00
Tyler McGavran
e371625acb
Add in a struct for surface map entires ( #150 )
...
Sourced from https://github.com/micro500/mariokart64/wiki/Surface-Map ,
only minor adjustments were made.
Updated the bounding box corner struct a little based on information from
the surface map struct.
Refreshed several mips_to_c outputs
Signed-off-by: Taggerung <tyler.taggerung@gmail.com >
2022-01-24 21:22:05 -07:00
Tyler McGavran
78681aa5ba
Variety of changes ( #147 )
...
* Update player struct with lap count and rank
Also rename some arrays to better reflect what they are tracking
* Add bounding box corner struct and surface type enum
* Create a .h file and move stuff into it
See https://github.com/DeadHamster35/Tarmac64/wiki/Surface-Types and
https://github.com/micro500/mariokart64/wiki/Surface-Map for reference
Signed-off-by: Taggerung <tyler.taggerung@gmail.com >
2022-01-22 22:46:07 -07:00
Tyler McGavran
72553e5194
Fix a small discrepancy with kart_attributes ( #145 )
...
Some of the variables defined in kart_attributes.c had they're type wrong when
being used in other files.
This means that some previously defined variable no longer exist, however
that's fine as they were never directly referenced. Their existence was
almost certainly a decomp artifact.
For example, D_800E2404 was never "real". Instead it was likely a compiler
artifact caused by accessing D_800E2400 at the hard coded index of 1.
I've updated kart_attributes.h to reflect these changes
Signed-off-by: Taggerung <tyler.taggerung@gmail.com >
Co-authored-by: MegaMech <MegaMech@users.noreply.github.com >
2022-01-18 05:59:54 -07:00
Maciek Baron
1bbc7674ff
Identify active screen mode, relabel accordingly ( #141 )
2022-01-17 06:44:14 -07:00
ChiefFruitcake
04097806a5
code_8008C1D0 part 2 ( #138 )
...
* Matching more functions in code_8008C1D0
* More matches
* Incorporate review comments. Match a few more functions
2022-01-15 20:17:50 -07:00
Maciek Baron
20d9e8afba
Relabel/identify more variables and functions based on current knowledge ( #127 )
...
* Update labels and names based on current knowledge
* Create gChatacterSelections/gCharacterGridSelections distinction
2022-01-02 17:30:23 -07:00
Maciek Baron
7df6d01ef3
Add player and controller labels, rename function ( #123 )
...
* Add player labels, rename function
* Relabel controller vars to improve readability
2022-01-01 13:06:21 -07:00
ChiefFruitcake
1b40669f0d
Menu selection global variable ( #113 )
...
* Rename D_800E86A0 to gMenuSelection. Add menu selection options to defines.h
* Other namings
2021-12-24 20:43:17 -07:00
Maciek Baron
7a0280f0e3
Add gPlayerIsAccelerating, gPlayerBalloonCount and update related code ( #105 )
...
* Add balloon count
* Add gPlayerIsThrottleActive
2021-12-20 04:22:04 -07:00
Tyler McGavran
d587580bd5
Rename a couple variables ( #93 )
...
* Rename a couple variables
Co-authored-by: MegaMech <MegaMech@users.noreply.github.com >
2021-12-14 20:40:38 -07:00
Tyler McGavran
7387724509
Give names to some Grand Prix related variables ( #67 )
...
* Give names to some Grand Prix related variables
Namely variables related to points and standings
Also added some observational comments to a function
or two
Signed-off-by: Taggerung <tyler.taggerung@gmail.com >
* Add defines for character IDs
Signed-off-by: Taggerung <tyler.taggerung@gmail.com >
2021-11-26 17:22:39 -07:00
Tyler McGavran
3e0bed79d3
Add defines for cup selection ( #66 )
...
* Add defines for cup selection
Signed-off-by: Taggerung <tyler.taggerung@gmail.com >
* Change BATTTLE (3 T's) to BATTLE (2 T's)
Signed-off-by: Taggerung <tyler.taggerung@gmail.com >
2021-11-23 21:19:21 -07:00
CoderStig
bd6c82588a
Added gamemode and CC defines ( #64 )
...
* Added gamemode and CC defines
2021-11-23 13:34:54 -07:00
CoderStig
f88c578b98
Added defines for Player->unk_000 bitfields ( #63 )
2021-11-23 04:24:12 -07:00
Tyler McGavran
f6a11c734a
Found the variable that tracks the CC type selected. ( #57 )
...
Added some comments for the possible values of Mode and CC
selection
Signed-off-by: Taggerung <tyler.taggerung@gmail.com >
2021-11-16 12:37:58 -07:00
Tyler McGavran
62aa193922
[kart] Variety of changes related to kart hop physics ( #56 )
...
Gave some Player struct members proper names, mostly related to kart hop physics.
Renamed a couple of tables in kart_attributes to make their purpose and nature more obvious
Matched func_8002AAC0 with its assembly representation
Matched func_800225CC with its assembly representation
Signed-off-by: Taggerung <tyler.taggerung@gmail.com >
2021-11-16 12:26:40 -07:00
CoderStig
f959f03184
Matched some memory.c and other ( #55 )
...
* Matched some memory.c
* And more
2021-11-16 02:39:33 -07:00
CoderStig
2646a73908
Fixed vec3f struct access to array access ( #44 )
2021-10-27 14:18:46 -06:00
CoderStig
f3788f7ac4
Decompiled staff_ghosts.c (Plus lots more) ( #39 )
...
* Decompiled staff_ghosts.c
* started on 80296A50.c
* Matched some of main.c
* Added framebuffers.c
* Added structs such as Camera
2021-10-26 11:55:42 -06:00
CoderStig
58fb53c2a4
Controller/Player struct data/bss in C ( #37 )
...
* Controller/player structs ok
2021-10-18 13:48:48 -06:00
CoderStig
5ef48aa2eb
Refresh 1
2021-03-02 01:48:17 -07:00