coco875
378144b35b
some renaming ( #419 )
...
* Renames
2023-09-19 12:23:12 -06:00
MegaMech
91fc8ea473
Some train decomp and move seg2 files to ending ( #423 )
...
* Some train decomp
* Move seg2 to ending/
* move racing code files into racing folder
* Fix progress
* Rename segments
2023-09-17 16:57:18 -06:00
MegaMech
4ee09e005f
Import bss for audio and elsewhere ( #416 )
2023-09-12 19:43:54 -06:00
MegaMech
70207db13b
Various cleanup ( #410 )
2023-09-09 18:01:01 -06:00
Tyler McGavran
7afffb63f5
Cleanup undefined_syms for all the course data ( #407 )
...
* Update building of packed_dl files
* Expose course_data symbols to linker.
* Remove undefined_syms for course data
* Update ctx_includes
Signed-off-by: Taggerung <tyler.taggerung@email.com >
2023-09-08 22:56:49 -06:00
MegaMech
208fecdd28
Match bss for code_800029B0 and clean headers ( #406 )
...
* Match bss for code_800029B0 and clean headers
* Fix dvdl and a warning
2023-09-08 13:39:13 -06:00
MegaMech
bba223ffa4
Match bss in podium ceremony ( #403 )
2023-09-07 11:44:13 -06:00
MegaMech
19a056591a
Match func in player_controller.c ( #394 )
...
* Match func
* Rename to player_controller.c
2023-08-31 21:55:01 -06:00
MegaMech
6562421673
some matches ( #391 )
2023-08-30 22:45:51 -06:00
Tyler McGavran
31d3ac14ec
Put void in several function prototypes ( #387 )
...
I have historically made prototypes for argument-less functions
with just plain `()` for the argument list. This has caused some
minor pains when using `m2c` and is, pendatically, incorrect.
So I have changed all argument-less function protoypes to instead
have `(void)` as the argument list. This required a couple small
fixes here and there.
2023-08-26 12:48:45 -06:00
MegaMech
0e85b1acb1
Some matches in 80027D00 ( #385 )
2023-08-25 22:14:08 -06:00
MegaMech
6e3f6aee63
Matched some funcs ( #378 )
...
* Matched code
2023-08-22 19:12:51 -06:00
Tyler McGavran
63f97bbfa3
Some matches in code_80005FD0 ( #376 )
...
Got set_places matched which feels nice. That was a big functions.
Signed-off-by: Taggerung <tyler.taggerung@email.com >
2023-08-22 18:21:01 -06:00
Tyler McGavran
df3c435ac8
Versus mode Bomb Kart stuff ( #375 )
...
Signed-off-by: Taggerung <tyler.taggerung@email.com >
2023-08-20 22:23:57 -06:00
MegaMech
27af470a46
Bumped Total Progress Script by 1.04% ( #371 )
...
* Matched camera.c
2023-08-15 13:07:23 -06:00
MegaMech
569bafc48b
Various cleanup and matching ( #369 )
...
* More podium_ceremony_actors documentation
* Updated progress script
* Various matches and cleanup
2023-08-12 15:19:57 -06:00
MegaMech
870c39ad77
Matched code_80091440.c and named gDemoMode variable ( #358 )
...
* matched code_80091440.c
* Named gDemoMode
* Remove asm for matching func
* Matched and namings for random_u16_credits func in code_80280650.c
2023-08-09 14:53:55 -06:00
Tyler McGavran
a240af0693
Run iconv as part of build ( #354 )
...
* Run iconv as part of build
That way files that need to be in EUC-JP encoding can still be
worked on in UTF-8
Signed-off-by: Taggerung <tyler.taggerung@email.com >
2023-08-08 11:54:57 -06:00
tomas
9d716d921a
very cool debug display list ( #348 )
...
* added a very cool debug display list ^^ (prints variables to screen)
* Decompiled various functions
2023-08-04 13:04:49 -06:00
Tyler McGavran
cf33e2ea5f
Migrate rodata for code_80005FD0 into asm files ( #332 )
...
Signed-off-by: Taggerung <tyler.taggerung@email.com >
2023-07-11 11:58:02 -06:00
MegaMech
7970b8d9c2
Fix repeated building of course_data files and wip warnings fix ( #316 )
...
* Fix building course_data files
* wip warnings
2023-06-17 21:08:15 -06:00
MegaMech
afb29a5a65
Match memory.c, remove warnings, fix fake matches ( #301 )
...
* Match memory, remove warnings, fix fake matches
* label switch
2023-04-07 22:13:28 -06:00
Tyler McGavran
782ed71f61
Massive data relocation ( #295 )
...
Mostly relocating rodata from data/* files to the appropriate
asm/nonmatching/* files, although there is some plain data
relocating to be found in here too.
Big change to note is the addition of the code_802AAA70.c file,
split from memory.c. Based on some padding in the ro/data for
memory it seems clear that a split is needed, although it is
not clear that exact spot chosen for the split is correct.
Still, it gets the file padding for the ro/data and text segments
correct so it can't be too wrong.
Also included is an update to the asm_processor tool to support
the .hword directive. I made a PR to the main repo of that
project with an identical change and it was accepted.
Signed-off-by: Taggerung <tyler.taggerung@gmail.com >
2023-03-29 18:52:15 -06:00
MegaMech
db4e0a3727
Disassembled courses, added DLpacker, and disassembled packed DLs ( #290 )
...
* Disassembled all courses; packed DLs and course data.
* Added displaylist packer
* Minor documentation and naming
2023-03-07 19:48:17 -07:00
Tyler McGavran
533d035875
Some assorted matches ( #289 )
...
Also renamed a couple variables
Signed-off-by: Taggerung <tyler.taggerung@gmail.com >
2023-01-31 07:02:40 -07:00
Tyler McGavran
a753895359
Assorted matches, mostly focussing on 80027D00 ( #277 )
...
* Assorted Matches
* Matches in code_80027D00
Signed-off-by: Taggerung <tyler.taggerung@gmail.com >
2022-11-21 11:57:07 -07:00
Tyler McGavran
4647cdcd7e
Assorted, unrelated matches ( #267 )
...
* Assorted matches
Signed-off-by: Taggerung <tyler.taggerung@gmail.com >
2022-11-01 15:07:35 -06:00
MegaMech
82b53f5928
Player struct member naming and matched a few funcs ( #262 )
...
* Player struct member naming
* Matched a few funcs
2022-09-26 12:59:41 -07:00
coco875
32358c30fd
Change a variety of constants to defines ( #257 )
...
* Change a variety of constants to defines
* Add notes regarding menu columns
* Change unknown type to known types
2022-09-18 21:54:14 -06:00
Tyler McGavran
2c57c81f3a
Match the rest of actors.h ( #254 )
...
* Matched rest of actors and more
Signed-off-by: Taggerung <tyler.taggerung@gmail.com >
2022-09-08 16:19:53 -07:00
MegaMech
df9ad2d23b
Matched a few funcs and renamed seg to virt funcs ( #253 )
...
* Matched a few funcs and renamed seg to virt funcs
2022-09-07 22:41:04 -07:00
Tyler McGavran
dfd54d9a10
Match a lot of functions, add header for objects ( #251 )
...
* Match a lot of functions, add header for objects
* Refreshed a TON of functions and created/added to several
header files
* Add header for code_800431B0, address comments
Signed-off-by: Taggerung <tyler.taggerung@gmail.com >
2022-08-23 09:33:00 -07:00
Maciek Baron
2fe6c6a2f9
Match a few small functions ( #249 )
...
* Match func_8000B820
* Match func_80011AB8
* Match a few small functions
2022-08-02 18:44:33 -07:00
MegaMech
e9383d1b7a
code_8001F980 decomp + profiler doc + more ( #250 )
2022-08-01 16:32:20 -07:00
Tyler McGavran
a536985a13
Add structs for "vehicle" types in 80005FD0 ( #248 )
...
Signed-off-by: Taggerung <tyler.taggerung@gmail.com >
2022-07-27 19:03:35 -07:00
MegaMech
db95b4b9e8
8000FD0 decomp and various ( #247 )
...
* 80005FD0 decomp and various changes
2022-07-27 00:25:50 -07:00
Tyler McGavran
fb010e4186
More miscellaneous matches ( #246 )
...
And more mips_to_c refreshes
Signed-off-by: Taggerung <tyler.taggerung@gmail.com >
2022-07-18 20:40:17 -07:00
MegaMech
fd7941e841
Split out some unused asm and documented main.c ( #242 )
...
* Splitting out unused asm
* Documented main.c
2022-07-11 00:02:41 -07:00
MegaMech
a8e984d2fd
Decomp 800 byte sized funcs and smaller ( #241 )
...
* Decomp 800 byte sized funcs and below
2022-07-09 04:05:11 -07:00
MegaMech
42b81c1979
Decomp various small funcs ( #240 )
2022-07-09 02:37:17 -07:00
Tyler McGavran
f2eef3b82e
Identify some stuff in the Camera struct ( #238 )
...
Make a header file for all the camera stuff, refresh a lot of
mips_to_c output
Signed-off-by: Taggerung <tyler.taggerung@gmail.com >
2022-07-06 17:36:27 -07:00
MegaMech
bf106ede73
Decomp every func under 500 bytes (except audio) ( #237 )
2022-07-06 00:07:55 -07:00
Tyler McGavran
a8e5c0f212
Match several functions in code_80005FD0 ( #230 )
...
Introduce waypoint struct, which code_80005FD0 seems to be
involved with.
Updated several mips_to_c outputs as well.
Signed-off-by: Taggerung <tyler.taggerung@gmail.com >
2022-07-01 13:14:20 -07:00
MegaMech
bcf65f3883
import random_u16 to sm64, match random_s32, and match actor func ( #203 )
...
* import random_u16 and atans from sm64
* rand math decomp
* Match func_80298AC0
2022-05-19 01:39:18 -07:00
Tyler McGavran
b1c0c05bd3
Identify some Actor count variables ( #202 )
...
* Identify some Actor count variables
* Match place_all_item_boxes
Also more accurately define the UknownRock struct. Some of the
track specific data is spawning points for the "permanent"
actors (stuff like falling rocks, shrubbery, item boxes, etc.)
Signed-off-by: Taggerung <tyler.taggerung@gmail.com >
2022-05-16 19:46:07 -06:00
Tyler McGavran
55a30f5c8c
Give a name to the list of actors ( #200 )
...
Add a define for the size of the actor list, and add a comment
cautioning people about how to appropriately interact with
the specialized types.
Signed-off-by: Taggerung <tyler.taggerung@gmail.com >
2022-05-14 20:03:42 -06:00
Tyler McGavran
bbfdb9338c
Give names to a couple vec3*_set functions ( #197 )
...
* Give names to a couple vec3*_set functions
Change vec3f_set to sm64_vec3f_set
Signed-off-by: Taggerung <tyler.taggerung@gmail.com >
2022-05-13 22:31:54 -07:00
Tyler McGavran
2f6c87f14f
Identify a credits related struct ( #156 )
...
Move some structs around, place them in more meaningful headers
Signed-off-by: Taggerung <tyler.taggerung@gmail.com >
2022-02-02 13:19:51 -07:00
Tyler McGavran
78681aa5ba
Variety of changes ( #147 )
...
* Update player struct with lap count and rank
Also rename some arrays to better reflect what they are tracking
* Add bounding box corner struct and surface type enum
* Create a .h file and move stuff into it
See https://github.com/DeadHamster35/Tarmac64/wiki/Surface-Types and
https://github.com/micro500/mariokart64/wiki/Surface-Map for reference
Signed-off-by: Taggerung <tyler.taggerung@gmail.com >
2022-01-22 22:46:07 -07:00
Maciek Baron
1bbc7674ff
Identify active screen mode, relabel accordingly ( #141 )
2022-01-17 06:44:14 -07:00