Tyler McGavran
119b7121bf
All but one function matched code_8001F980 ( #368 )
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Signed-off-by: Taggerung <tyler.taggerung@email.com >
2023-08-12 15:34:30 -06:00
Tyler McGavran
3b8e76054d
Move all ro/data for code_8001F980 out of data/* ( #291 )
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Signed-off-by: Taggerung <tyler.taggerung@gmail.com >
2023-03-21 22:27:54 -06:00
Tyler McGavran
a753895359
Assorted matches, mostly focussing on 80027D00 ( #277 )
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* Assorted Matches
* Matches in code_80027D00
Signed-off-by: Taggerung <tyler.taggerung@gmail.com >
2022-11-21 11:57:07 -07:00
MegaMech
df9ad2d23b
Matched a few funcs and renamed seg to virt funcs ( #253 )
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* Matched a few funcs and renamed seg to virt funcs
2022-09-07 22:41:04 -07:00
MegaMech
e9383d1b7a
code_8001F980 decomp + profiler doc + more ( #250 )
2022-08-01 16:32:20 -07:00
Tyler McGavran
fb010e4186
More miscellaneous matches ( #246 )
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And more mips_to_c refreshes
Signed-off-by: Taggerung <tyler.taggerung@gmail.com >
2022-07-18 20:40:17 -07:00
Tyler McGavran
bf4ca94711
Match a variety of functions ( #245 )
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Signed-off-by: Taggerung <tyler.taggerung@gmail.com >
2022-07-15 11:49:40 -07:00
MegaMech
7042a3eab5
Document game state related logic ( #244 )
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* Document game state logic
* More namings
2022-07-15 00:44:33 -07:00
MegaMech
fd7941e841
Split out some unused asm and documented main.c ( #242 )
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* Splitting out unused asm
* Documented main.c
2022-07-11 00:02:41 -07:00
MegaMech
42b81c1979
Decomp various small funcs ( #240 )
2022-07-09 02:37:17 -07:00
Tyler McGavran
f2eef3b82e
Identify some stuff in the Camera struct ( #238 )
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Make a header file for all the camera stuff, refresh a lot of
mips_to_c output
Signed-off-by: Taggerung <tyler.taggerung@gmail.com >
2022-07-06 17:36:27 -07:00
Tyler McGavran
a8e5c0f212
Match several functions in code_80005FD0 ( #230 )
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Introduce waypoint struct, which code_80005FD0 seems to be
involved with.
Updated several mips_to_c outputs as well.
Signed-off-by: Taggerung <tyler.taggerung@gmail.com >
2022-07-01 13:14:20 -07:00
MegaMech
22ca23f32c
Rename some files and Match spawn_players.c ( #226 )
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* name some code files
* Match spawn_players func
* random decomp
* name more files
2022-06-17 03:05:27 -07:00
Tyler McGavran
92ad254c24
Match 3 functions in code_8001F980 ( #193 )
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Signed-off-by: Taggerung <tyler.taggerung@gmail.com >
2022-05-07 23:43:06 -07:00
Maciek Baron
1bbc7674ff
Identify active screen mode, relabel accordingly ( #141 )
2022-01-17 06:44:14 -07:00
Maciek Baron
dc805bf64c
Match func_800215DC and func_80021DA8 ( #139 )
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* Match func_800215DC and func_80021DA8
* Remove repeated extern
2022-01-15 21:11:30 -07:00
Maciek Baron
29f9f8890a
Match several functions, add item values ( #130 )
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* Match func_80021C78
* Match func_8006E8C4
* Match func_80295BF8
* Match func_8001F980 (already matching)
* Match func_800219BC
* Match func_80022A98
* Add item defines
2022-01-12 21:19:22 -07:00
Tyler McGavran
c669d792a2
Match the other move_towards functions ( #125 )
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Signed-off-by: Taggerung <tyler.taggerung@gmail.com >
2022-01-01 18:22:31 -07:00
Maciek Baron
7df6d01ef3
Add player and controller labels, rename function ( #123 )
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* Add player labels, rename function
* Relabel controller vars to improve readability
2022-01-01 13:06:21 -07:00
CoderStig
632512ada9
Imported funcs from sm64 to code_80004740.c and trig_tables.inc.c ( #68 )
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* fixed float issue brought over from zeldaret
* Import trig_tables.inc.c
* Delete game_data_802BA370.s
* Import two funcs from sm64 into code_80004740.c
2021-11-28 15:42:03 -07:00
Tyler McGavran
62aa193922
[kart] Variety of changes related to kart hop physics ( #56 )
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Gave some Player struct members proper names, mostly related to kart hop physics.
Renamed a couple of tables in kart_attributes to make their purpose and nature more obvious
Matched func_8002AAC0 with its assembly representation
Matched func_800225CC with its assembly representation
Signed-off-by: Taggerung <tyler.taggerung@gmail.com >
2021-11-16 12:26:40 -07:00
CoderStig
f959f03184
Matched some memory.c and other ( #55 )
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* Matched some memory.c
* And more
2021-11-16 02:39:33 -07:00
CoderStig
8ab4557b39
Split asm using autodecompiler ( #49 )
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* Split asm using autodecompiler
* Placed libultra bss and linked more C
2021-11-05 05:17:09 -06:00