coco875
81fe450051
fix typo src ( #654 )
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* fix typo src
* fix non matcing
* Update code_80091750.c
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Co-authored-by: MegaMech <MegaMech@users.noreply.github.com >
2024-08-16 15:38:16 -06:00
coco875
3d0c047cc9
change bool ( #644 )
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Co-authored-by: MegaMech <MegaMech@users.noreply.github.com >
2024-07-21 21:42:14 -06:00
MegaMech
3d7cdcee8a
Collision Documentation ( #640 )
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* Collision related renames
2024-06-26 19:22:38 -06:00
MegaMech
bbf45b44de
Renames for screenId and other changes ( #636 )
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* screenId renames
2024-06-15 12:01:58 -06:00
MegaMech
7a10ba89f6
Header cleanup and some renames ( #616 )
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* Place macros for addr conversions
* dl renames
* fixes
* changes ok
* Delete types.h
* move enums
2024-04-20 19:10:53 -06:00
coco875
9ac20c80b8
fix a lot of warning in code ( #598 )
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* Fix warnings
* Fix building
2024-04-16 10:00:08 -06:00
MegaMech
3da5a4f343
Add ymls for Torch code generator ( #497 )
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* Add torch
* update jenkinsfile
2024-04-09 21:29:57 -06:00
coco875
12f332614e
move actors code in actors folder and rename thing related to actor ( #584 )
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* Move actors into their folders
* Renamings and documentation
2024-04-03 12:44:44 -06:00
Tyler McGavran
893ecbe838
Turn D_802BFB80 into a union ( #582 )
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* Turn D_802BFB80 into a union
As much as I hate it, it does make more matches possible
Got a few more, unrelated matches
Signed-off-by: Taggerung <tyler.taggerung@email.com >
* Update based on comment
Signed-off-by: Taggerung <tyler.taggerung@email.com >
* Update to address comment
Signed-off-by: Taggerung <tyler.taggerung@email.com >
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Signed-off-by: Taggerung <tyler.taggerung@email.com >
Co-authored-by: Taggerung <tyler.taggerung@email.com >
2024-03-25 13:25:13 -04:00
coco875
f99e242d97
Document render/update objects ( #565 )
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* Document objects related code.
* Including render/update objects code
* Various renamings
2024-03-04 09:02:45 -07:00
MegaMech
19410f2825
Code Segments Shiftable ( #566 )
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his PR cleans up segment related code in main.c.
Also cleans up the linker a bit.
Add memory pool to linker as .bss to validate that it exists properly.
Move framebuffers, gfx, and audio buffers out of racing segment and make its own segment.
Rename framebuffers.c to buffers.c as it contains more than just framebuffers.
Import asserts from sm64 to validate that code segments are not overlapping
Rename segNoload to segmentNoload
Rename 802BA370 segment to trigTables
Rename gMenuSelectionFromEndingSequence to gGotoMenu
Rename gMenuSelectionFromQuit to gGotoMode
Rename SEG_ENDING_SEQUENCES to SEG_ENDING
Rename data_821D10 to ceremonyData
Rename data_825800 to startupLogo
2024-02-05 17:08:29 -07:00
coco875
639fec1458
place surface type const and unassemble flag in vtx and document effects ( #553 )
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* place surface type const and unassemble flag in vtx
2024-01-20 21:22:35 -07:00
coco875
a86b3b0a2e
document player and cpu ( #534 )
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* document player and cpu
* cpu_descisions_branch_item to cpu_decisions_branch_item
2024-01-17 16:19:54 -07:00
coco875
03843d77fe
some const placement and one rename ( #529 )
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* some const placement and one rename
2024-01-06 07:46:59 -07:00
coco875
7c44252daa
Finish bss ( #527 )
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* Finish importing bss
2024-01-02 14:53:51 -07:00
coco875
21a639a480
some rename in player controller and spawn players ( #524 )
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* some rename in player controller and spawn players
2023-12-31 20:36:11 -07:00
coco875
e5a215cb7c
Add bss render player and spawn player ( #518 )
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* finish render_player
* finish normally spawn_player bss
2023-12-30 15:46:05 -07:00
coco875
c187c71bb9
place const and format external, code_8005fd0 and 80091750 ( #515 )
2023-12-25 10:32:52 -07:00
coco875
7597ee4ea8
add bss variable to camera.c ( #514 )
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* add bss variable to camera.c
* Rename bss_8001C4D0.s to bss_80164AB0.s
2023-12-25 08:57:38 -07:00
coco875
3638f19145
some rename in code_8006e9c0 ( #512 )
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* some basic function renames
* Renaming player hud related variables.
2023-12-25 06:43:47 -07:00
coco875
670a930f31
Rename code_8001F980 to render_player and code_800B45E0 to save ( #507 )
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* Update and rename code_8001F980.c to render_player.c
* Rename code_8001F980.h to render_player.h
* rename import file to render_player
* Update and rename code_80004740.c to save.c
* Rename code_80004740.h to save.h
2023-12-24 15:52:09 -07:00