MegaMech
7a10ba89f6
Header cleanup and some renames ( #616 )
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* Place macros for addr conversions
* dl renames
* fixes
* changes ok
* Delete types.h
* move enums
2024-04-20 19:10:53 -06:00
MegaMech
3f9d113722
Skybox changes ( #590 )
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* Update skybox_and_splitscreen.c
2024-04-19 10:35:45 -06:00
MegaMech
900a9f0f85
Remove some warnings ( #609 )
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* Remove some warnings
* Update torch to latest version
2024-04-17 09:41:19 -06:00
coco875
9ac20c80b8
fix a lot of warning in code ( #598 )
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* Fix warnings
* Fix building
2024-04-16 10:00:08 -06:00
MegaMech
d9c1ebb626
Initial gcc Support ( #568 )
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* Added GCC
2024-04-15 10:53:58 -06:00
MegaMech
3da5a4f343
Add ymls for Torch code generator ( #497 )
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* Add torch
* update jenkinsfile
2024-04-09 21:29:57 -06:00
coco875
2b66867af1
Rename cpu behaviour related symbols ( #586 )
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* Rename cpu related symbols
2024-04-06 11:35:13 -06:00
MegaMech
c4d596d297
trig tables shiftable ( #596 )
2024-04-05 21:42:14 -06:00
coco875
12f332614e
move actors code in actors folder and rename thing related to actor ( #584 )
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* Move actors into their folders
* Renamings and documentation
2024-04-03 12:44:44 -06:00
Matthew
0ac8284fb2
Match func_802B5B14 ( #581 )
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* Match func_802B5B14
2024-03-04 11:03:41 -07:00
coco875
f99e242d97
Document render/update objects ( #565 )
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* Document objects related code.
* Including render/update objects code
* Various renamings
2024-03-04 09:02:45 -07:00
coco875
d6663422b0
fix warning, type and document audio ( #559 )
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* Document audio
* Update external.h
* fix warnings
* put a do while on one line
2024-02-13 07:27:58 -07:00
MegaMech
19410f2825
Code Segments Shiftable ( #566 )
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his PR cleans up segment related code in main.c.
Also cleans up the linker a bit.
Add memory pool to linker as .bss to validate that it exists properly.
Move framebuffers, gfx, and audio buffers out of racing segment and make its own segment.
Rename framebuffers.c to buffers.c as it contains more than just framebuffers.
Import asserts from sm64 to validate that code segments are not overlapping
Rename segNoload to segmentNoload
Rename 802BA370 segment to trigTables
Rename gMenuSelectionFromEndingSequence to gGotoMenu
Rename gMenuSelectionFromQuit to gGotoMode
Rename SEG_ENDING_SEQUENCES to SEG_ENDING
Rename data_821D10 to ceremonyData
Rename data_825800 to startupLogo
2024-02-05 17:08:29 -07:00
coco875
639fec1458
place surface type const and unassemble flag in vtx and document effects ( #553 )
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* place surface type const and unassemble flag in vtx
2024-01-20 21:22:35 -07:00
coco875
1c2b95f383
add comment course_dl ( #537 )
2024-01-19 17:34:39 -07:00
coco875
a86b3b0a2e
document player and cpu ( #534 )
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* document player and cpu
* cpu_descisions_branch_item to cpu_decisions_branch_item
2024-01-17 16:19:54 -07:00
coco875
eb69ec2493
rename some texture ( #530 )
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* rename some texture
* format common_texture
2024-01-16 19:07:37 -07:00
coco875
03843d77fe
some const placement and one rename ( #529 )
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* some const placement and one rename
2024-01-06 07:46:59 -07:00
coco875
7c44252daa
Finish bss ( #527 )
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* Finish importing bss
2024-01-02 14:53:51 -07:00
coco875
98474c5b94
fix todo, bug not appears and change theme ( #525 )
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* fix todo, bug not appears and change theme
* fix warning
2023-12-31 19:56:14 -07:00
MegaMech
efd984fb62
Match func_8006F008 ( #519 )
2023-12-30 16:04:04 -07:00
coco875
670a930f31
Rename code_8001F980 to render_player and code_800B45E0 to save ( #507 )
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* Update and rename code_8001F980.c to render_player.c
* Rename code_8001F980.h to render_player.h
* rename import file to render_player
* Update and rename code_80004740.c to save.c
* Rename code_80004740.h to save.h
2023-12-24 15:52:09 -07:00
Tyler McGavran
6b9f36bbb0
Some matches in code_80005FD0 ( #501 )
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Signed-off-by: Taggerung <tyler.taggerung@email.com >
2023-12-17 22:29:01 -07:00
Tyler McGavran
80caf9a74a
Single match in math_util.c ( #484 )
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Signed-off-by: Taggerung <tyler.taggerung@email.com >
2023-11-05 16:10:54 -07:00
Tyler McGavran
596fa15e8d
Matched the last in collisions.c ( #481 )
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Signed-off-by: Taggerung <tyler.taggerung@email.com >
2023-11-02 22:31:19 -06:00
MegaMech
a1f432e9dc
match func_8000F628 and add NUM_PLAYERS define ( #479 )
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* Match two funcs and add NUM_PLAYERS define
2023-10-28 12:39:32 -06:00
Tyler McGavran
c17d5c76c9
Linkage for the ceremony_data file ( #478 )
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* Linkage for the ceremony_data file
Cleaned up all but 1 undefined symbol from the 0x0B range. The one
leftover may be something from texture_tkmk00. Or atleast, that's
what I think. Can't say for certain
* Startup logo linkage
Cleaned up a bunch of unused items from assets.json too
Signed-off-by: Taggerung <tyler.taggerung@email.com >
2023-10-27 22:18:20 -06:00
Tyler McGavran
716b926260
Place variables from data_0DD0A0 to code_800029B0 ( #477 )
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They match when placed there, although its not immediately clear
that they truly belong there. But a match is a match.
Also cleaned up a bunch of .h files that had references to the
newly matched variables.
Signed-off-by: Taggerung <tyler.taggerung@email.com >
2023-10-27 20:00:52 -06:00
MegaMech
76dc587a34
EU 1.0 OK ( #265 )
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* EU 1.0 ok
* EU 1.1 ok
Co-authored-by: AloXado320 <david.albujar.s.30@gmail.com >
2023-10-19 23:37:21 -06:00
coco875
134e126cd9
some define comment and replace number by const ( #469 )
2023-10-19 12:06:12 -06:00
Tyler McGavran
a870180a2c
Couple matches ( #466 )
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Removed some things from variables.h and functions.h
Added headers for some src/data files
2023-10-18 23:19:07 -06:00
AloXado320
77241ead94
Revamp progress script, change file structure and remove unused asm ( #459 )
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* Revamp progress script, change file structure and remove unused asm
* Add text when there's no GLOBAL_ASM remaining (100%)
2023-10-14 12:07:09 -06:00
Tyler McGavran
aa720db51a
A few matches across a couple files, although mostly code_80005FD0 ( #460 )
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Signed-off-by: Taggerung <tyler.taggerung@email.com >
2023-10-13 22:09:18 -06:00
coco875
10e0e61731
rename in code_8001F980.c ( #456 )
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* some renames
* Update code_8001F980.c
2023-10-13 20:55:46 -06:00
MegaMech
7f14bf80df
Rename wayPoint to waypoint ( #448 )
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* Rename wayPoint to waypoint
* other
2023-10-09 20:46:56 -06:00
coco875
d8cfed9491
Various Naming ( #445 )
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* Mass renames
2023-10-07 16:31:48 -06:00
MegaMech
2b74bbbcef
Doc setup_game_memory, label syms, add osSyncPrintf support, match funcs ( #444 )
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* Doc setup_game_memory and label syms
* match func_800132F4
* match func label defines
* fix some fake ptrs
* match more code
* Matches
* Add osSyncPrintf support and matches
* Add func equiv to draw_square and add comment to is_debug
2023-10-06 00:19:09 -06:00
coco875
ab2be40711
Function renaming for math_utils and math_utils_2 ( #440 )
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* Renaming functions in math_utils
2023-09-27 14:42:14 -06:00
coco875
2f583fdb42
cleaning camera, kart_dma, menu, math_util ( #436 )
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* cleaning camera.h
* cleaning math_utils.h and remove space
* cleaning kart_dma
* cleaning menu.h
2023-09-22 22:00:30 -06:00
coco875
3a4b8c5a34
removing space and unused fonction ( #433 )
2023-09-20 17:30:22 -06:00
coco875
f4fc23bada
Header & General Cleanup ( #431 )
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* Header cleanup
2023-09-20 11:59:55 -06:00
coco875
378144b35b
some renaming ( #419 )
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* Renames
2023-09-19 12:23:12 -06:00
MegaMech
91fc8ea473
Some train decomp and move seg2 files to ending ( #423 )
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* Some train decomp
* Move seg2 to ending/
* move racing code files into racing folder
* Fix progress
* Rename segments
2023-09-17 16:57:18 -06:00