Commit Graph

58 Commits

Author SHA1 Message Date
coco875 6da6598cc6 extract models with blender (#577)
* start making models extraction with blender

* finishing extract model

* Update fast64

* extract course

* Update fast64

* Update fast64

* simplify import of course_displaylists and course_textures and remplace adress with texture

* Update fast64

* change data format and simplify the thread queue

* move in a blender folder

* remove fast64

* re add fast64

* add model_extract and fast64_blender in makefile

* multithread with make file split the models into multiple json and add course segment

* Update fast64

* remove old model_extract

* remove the error when he don't find blender

* start rename around course section

* update submodule fast64

* fix compilation issue and add some model to extract

* Update fast64

* remove fast64

* re add fast64

* update submodule

* fix compilation issue

* add other collision gfx and prepare reorganise file

* re arrange json

* Create README.MD

* Update README.MD

* Update README.MD

* update fast64

---------

Co-authored-by: MegaMech <MegaMech@users.noreply.github.com>
2024-09-15 17:06:29 -06:00
github-actions[bot] e6bdbec61e clang format (#680)
Co-authored-by: MegaMech <7255464+MegaMech@users.noreply.github.com>
2024-09-11 16:52:36 -06:00
MegaMech b6ba045b42 Uintptr (#671)
* Update render_courses.c

* Update math_util.c

* Update math_util.c

* Update math_util.h

* Update render_courses.c
2024-09-11 08:46:38 -06:00
coco875 b3aa6eceda some rename for torch (#588)
* rename gBombKartSpawns, and fix cup ID

* Update doxygen_syms.md

* rename for gCourseIndexInCup and his constant

* rename to gCupSelectedCourseIndex

* forget a change in constant

* fix compilation issue
2024-08-31 08:34:52 -06:00
coco875 17a6f4bb3d update clang and add action (#664)
* update clang and add action

* try clang on course folder only

* forget two file

* Update course_displaylists.inc.c

* forget few other file

* Update course_vertices.inc.c

* format all code while get it match

* second pass

* format other dir

* disable clang format on bad ido code

* fix some tabulation

* revert format on tool dir

* Update clang-format.yml

* ignore gbi.h

* add some read me instruction

* fix error

* format and fixing error

* Update README.md

---------

Co-authored-by: MegaMech <MegaMech@users.noreply.github.com>
2024-08-24 15:27:53 -06:00
MegaMech 8ebae23080 Label a save info loop (#645)
* save info

* more gcc progress
2024-08-22 23:59:04 -06:00
coco875 40f677db52 Document Vehicles (#641)
* start doc collision

* fix merge

* finish rename fonction related to vehicle

* document around waypoint of vehicle

* make some modification

* make some change and rename one

* copy_ to oldPos

* doc smoke ferry and train

* some rename

* fix some renaming

* precise index

* rename a funciton

* simplify waypoint_vehicles

* change some name

* change some name

* rename move_to_point_direction

* fix some conflict

* Update code_80005FD0.c

* Update code_80005FD0.h

---------

Co-authored-by: MegaMech <MegaMech@users.noreply.github.com>
2024-08-22 23:56:57 -06:00
Gabriel Ravier 2c19ad903b Make evaluate_collision_players_palm_tree better (#667)
This matches just the same as before,	but using those two casts instead of
shifts seems more likely to be accurate to the original source code

Signed-off-by: Gabriel Ravier <gabravier@gmail.com>
2024-08-20 18:30:18 -06:00
coco875 684cc201c2 fix typo racing (#653)
* fix typo racing

* get it match

* replace G_LINE3D to G_QUAD

---------

Co-authored-by: MegaMech <MegaMech@users.noreply.github.com>
2024-08-16 15:42:24 -06:00
MegaMech 84680fa6e7 Update (#642) 2024-07-21 21:42:46 -06:00
coco875 3d0c047cc9 change bool (#644)
Co-authored-by: MegaMech <MegaMech@users.noreply.github.com>
2024-07-21 21:42:14 -06:00
MegaMech 3d7cdcee8a Collision Documentation (#640)
* Collision related renames
2024-06-26 19:22:38 -06:00
MegaMech 975b96265c Fix syntax error (#639)
* Rename some stack vars

* Update collision.c
2024-06-15 14:08:34 -06:00
MegaMech a3cfaae2ba Rename some stack vars (#638) 2024-06-15 14:06:02 -06:00
MegaMech 8389b71004 Rename surface map to collision mesh (#637) 2024-06-15 13:30:14 -06:00
MegaMech 7a10ba89f6 Header cleanup and some renames (#616)
* Place macros for addr conversions

* dl renames

* fixes

* changes ok

* Delete types.h

* move enums
2024-04-20 19:10:53 -06:00
MegaMech 3f9d113722 Skybox changes (#590)
* Update skybox_and_splitscreen.c
2024-04-19 10:35:45 -06:00
MegaMech 900a9f0f85 Remove some warnings (#609)
* Remove some warnings

* Update torch to latest version
2024-04-17 09:41:19 -06:00
coco875 9ac20c80b8 fix a lot of warning in code (#598)
* Fix warnings
* Fix building
2024-04-16 10:00:08 -06:00
MegaMech d9c1ebb626 Initial gcc Support (#568)
* Added GCC
2024-04-15 10:53:58 -06:00
MegaMech 3da5a4f343 Add ymls for Torch code generator (#497)
* Add torch

* update jenkinsfile
2024-04-09 21:29:57 -06:00
coco875 2b66867af1 Rename cpu behaviour related symbols (#586)
* Rename cpu related symbols
2024-04-06 11:35:13 -06:00
MegaMech c4d596d297 trig tables shiftable (#596) 2024-04-05 21:42:14 -06:00
coco875 12f332614e move actors code in actors folder and rename thing related to actor (#584)
* Move actors into their folders

* Renamings and documentation
2024-04-03 12:44:44 -06:00
Matthew 0ac8284fb2 Match func_802B5B14 (#581)
* Match func_802B5B14
2024-03-04 11:03:41 -07:00
coco875 f99e242d97 Document render/update objects (#565)
* Document objects related code.
  * Including render/update objects code
* Various renamings
2024-03-04 09:02:45 -07:00
coco875 d6663422b0 fix warning, type and document audio (#559)
* Document audio

* Update external.h

* fix warnings

* put a do while on one line
2024-02-13 07:27:58 -07:00
MegaMech 19410f2825 Code Segments Shiftable (#566)
his PR cleans up segment related code in main.c.
Also cleans up the linker a bit.

    Add memory pool to linker as .bss to validate that it exists properly.

    Move framebuffers, gfx, and audio buffers out of racing segment and make its own segment.

    Rename framebuffers.c to buffers.c as it contains more than just framebuffers.

    Import asserts from sm64 to validate that code segments are not overlapping

    Rename segNoload to segmentNoload

    Rename 802BA370 segment to trigTables

    Rename gMenuSelectionFromEndingSequence to gGotoMenu

    Rename gMenuSelectionFromQuit to gGotoMode

    Rename SEG_ENDING_SEQUENCES to SEG_ENDING

    Rename data_821D10 to ceremonyData

    Rename data_825800 to startupLogo
2024-02-05 17:08:29 -07:00
coco875 639fec1458 place surface type const and unassemble flag in vtx and document effects (#553)
* place surface type const and unassemble flag in vtx
2024-01-20 21:22:35 -07:00
coco875 1c2b95f383 add comment course_dl (#537) 2024-01-19 17:34:39 -07:00
coco875 a86b3b0a2e document player and cpu (#534)
* document player and cpu

* cpu_descisions_branch_item to cpu_decisions_branch_item
2024-01-17 16:19:54 -07:00
coco875 eb69ec2493 rename some texture (#530)
* rename some texture

* format common_texture
2024-01-16 19:07:37 -07:00
coco875 03843d77fe some const placement and one rename (#529)
* some const placement and one rename
2024-01-06 07:46:59 -07:00
coco875 7c44252daa Finish bss (#527)
* Finish importing bss
2024-01-02 14:53:51 -07:00
coco875 98474c5b94 fix todo, bug not appears and change theme (#525)
* fix todo, bug not appears and change theme

* fix warning
2023-12-31 19:56:14 -07:00
MegaMech efd984fb62 Match func_8006F008 (#519) 2023-12-30 16:04:04 -07:00
coco875 670a930f31 Rename code_8001F980 to render_player and code_800B45E0 to save (#507)
* Update and rename code_8001F980.c to render_player.c

* Rename code_8001F980.h to render_player.h

* rename import file to render_player

* Update and rename code_80004740.c to save.c

* Rename code_80004740.h to save.h
2023-12-24 15:52:09 -07:00
Tyler McGavran 6b9f36bbb0 Some matches in code_80005FD0 (#501)
Signed-off-by: Taggerung <tyler.taggerung@email.com>
2023-12-17 22:29:01 -07:00
Tyler McGavran 80caf9a74a Single match in math_util.c (#484)
Signed-off-by: Taggerung <tyler.taggerung@email.com>
2023-11-05 16:10:54 -07:00
Tyler McGavran 596fa15e8d Matched the last in collisions.c (#481)
Signed-off-by: Taggerung <tyler.taggerung@email.com>
2023-11-02 22:31:19 -06:00
MegaMech a1f432e9dc match func_8000F628 and add NUM_PLAYERS define (#479)
* Match two funcs and add NUM_PLAYERS define
2023-10-28 12:39:32 -06:00
Tyler McGavran c17d5c76c9 Linkage for the ceremony_data file (#478)
* Linkage for the ceremony_data file

Cleaned up all but 1 undefined symbol from the 0x0B range. The one
 leftover may be something from texture_tkmk00. Or atleast, that's
 what I think. Can't say for certain

* Startup logo linkage

Cleaned up a bunch of unused items from assets.json too

Signed-off-by: Taggerung <tyler.taggerung@email.com>
2023-10-27 22:18:20 -06:00
Tyler McGavran 716b926260 Place variables from data_0DD0A0 to code_800029B0 (#477)
They match when placed there, although its not immediately clear
 that they truly belong there. But a match is a match.

Also cleaned up a bunch of .h files that had references to the
 newly matched variables.

Signed-off-by: Taggerung <tyler.taggerung@email.com>
2023-10-27 20:00:52 -06:00
MegaMech 76dc587a34 EU 1.0 OK (#265)
* EU 1.0 ok

* EU 1.1 ok

Co-authored-by: AloXado320 <david.albujar.s.30@gmail.com>
2023-10-19 23:37:21 -06:00
coco875 134e126cd9 some define comment and replace number by const (#469) 2023-10-19 12:06:12 -06:00
Tyler McGavran a870180a2c Couple matches (#466)
Removed some things from variables.h and functions.h

Added headers for some src/data files
2023-10-18 23:19:07 -06:00
AloXado320 77241ead94 Revamp progress script, change file structure and remove unused asm (#459)
* Revamp progress script, change file structure and remove unused asm

* Add text when there's no GLOBAL_ASM remaining (100%)
2023-10-14 12:07:09 -06:00
Tyler McGavran aa720db51a A few matches across a couple files, although mostly code_80005FD0 (#460)
Signed-off-by: Taggerung <tyler.taggerung@email.com>
2023-10-13 22:09:18 -06:00
coco875 10e0e61731 rename in code_8001F980.c (#456)
* some renames

* Update code_8001F980.c
2023-10-13 20:55:46 -06:00
MegaMech 7f14bf80df Rename wayPoint to waypoint (#448)
* Rename wayPoint to waypoint

* other
2023-10-09 20:46:56 -06:00