Commit Graph

54 Commits

Author SHA1 Message Date
Tyler McGavran a38d338bf0 Some matches in code_80005FD0 (#517)
Signed-off-by: Taggerung <tyler.taggerung@email.com>
2023-12-29 10:54:39 -07:00
Tyler McGavran c89b4f6fe7 Match the BSS segment for code_80005FD0 (#516)
Signed-off-by: Taggerung <tyler.taggerung@email.com>
2023-12-28 21:39:35 -07:00
MegaMech 68347c23c5 Match func_8001A588 (#513)
* Match func_8001A588

* Update doxygen_symbol_gen.py
2023-12-25 07:06:10 -07:00
Tyler McGavran b7b494f9d8 More matches in code_80005FD0 (#502)
Signed-off-by: Taggerung <tyler.taggerung@email.com>
2023-12-18 21:02:13 -07:00
Tyler McGavran 6b9f36bbb0 Some matches in code_80005FD0 (#501)
Signed-off-by: Taggerung <tyler.taggerung@email.com>
2023-12-17 22:29:01 -07:00
MegaMech f75460cb8b Matches in code_80005D0 (#487)
* Variety of matches
2023-11-07 20:17:28 -07:00
MegaMech a1f432e9dc match func_8000F628 and add NUM_PLAYERS define (#479)
* Match two funcs and add NUM_PLAYERS define
2023-10-28 12:39:32 -06:00
MegaMech 53f84286d6 match a few funcs and add compiler option (#465)
* match a few funcs and add compiler option
2023-10-18 13:56:26 -06:00
Joshua Peisach 03a5550a94 Rename bomb kart structs (#464)
Signed-off-by: Joshua Peisach <itzswirlz2020@outlook.com>
2023-10-14 21:08:15 -06:00
AloXado320 77241ead94 Revamp progress script, change file structure and remove unused asm (#459)
* Revamp progress script, change file structure and remove unused asm

* Add text when there's no GLOBAL_ASM remaining (100%)
2023-10-14 12:07:09 -06:00
Tyler McGavran aa720db51a A few matches across a couple files, although mostly code_80005FD0 (#460)
Signed-off-by: Taggerung <tyler.taggerung@email.com>
2023-10-13 22:09:18 -06:00
coco875 d8cfed9491 Various Naming (#445)
* Mass renames
2023-10-07 16:31:48 -06:00
MegaMech 2b74bbbcef Doc setup_game_memory, label syms, add osSyncPrintf support, match funcs (#444)
* Doc setup_game_memory and label syms

* match func_800132F4

* match func label defines

* fix some fake ptrs

* match more code

* Matches

* Add osSyncPrintf support and matches

* Add func equiv to draw_square and add comment to is_debug
2023-10-06 00:19:09 -06:00
coco875 378144b35b some renaming (#419)
* Renames
2023-09-19 12:23:12 -06:00
MegaMech 91fc8ea473 Some train decomp and move seg2 files to ending (#423)
* Some train decomp

* Move seg2 to ending/

* move racing code files into racing folder

* Fix progress

* Rename segments
2023-09-17 16:57:18 -06:00
MegaMech 4ee09e005f Import bss for audio and elsewhere (#416) 2023-09-12 19:43:54 -06:00
Tyler McGavran 7afffb63f5 Cleanup undefined_syms for all the course data (#407)
* Update building of packed_dl files

* Expose course_data symbols to linker.

* Remove undefined_syms for course data

* Update ctx_includes

Signed-off-by: Taggerung <tyler.taggerung@email.com>
2023-09-08 22:56:49 -06:00
MegaMech bba223ffa4 Match bss in podium ceremony (#403) 2023-09-07 11:44:13 -06:00
MegaMech 6562421673 some matches (#391) 2023-08-30 22:45:51 -06:00
Tyler McGavran 63f97bbfa3 Some matches in code_80005FD0 (#376)
Got set_places matched which feels nice. That was a big functions.

Signed-off-by: Taggerung <tyler.taggerung@email.com>
2023-08-22 18:21:01 -06:00
Tyler McGavran df3c435ac8 Versus mode Bomb Kart stuff (#375)
Signed-off-by: Taggerung <tyler.taggerung@email.com>
2023-08-20 22:23:57 -06:00
MegaMech 870c39ad77 Matched code_80091440.c and named gDemoMode variable (#358)
* matched code_80091440.c

* Named gDemoMode

* Remove asm for matching func

* Matched and namings for random_u16_credits func in code_80280650.c
2023-08-09 14:53:55 -06:00
tomas 9d716d921a very cool debug display list (#348)
* added a very cool debug display list ^^ (prints variables to screen)

* Decompiled various functions
2023-08-04 13:04:49 -06:00
Tyler McGavran cf33e2ea5f Migrate rodata for code_80005FD0 into asm files (#332)
Signed-off-by: Taggerung <tyler.taggerung@email.com>
2023-07-11 11:58:02 -06:00
MegaMech afb29a5a65 Match memory.c, remove warnings, fix fake matches (#301)
* Match memory, remove warnings, fix fake matches

* label switch
2023-04-07 22:13:28 -06:00
Tyler McGavran 533d035875 Some assorted matches (#289)
Also renamed a couple variables

Signed-off-by: Taggerung <tyler.taggerung@gmail.com>
2023-01-31 07:02:40 -07:00
Tyler McGavran 4647cdcd7e Assorted, unrelated matches (#267)
* Assorted matches

Signed-off-by: Taggerung <tyler.taggerung@gmail.com>
2022-11-01 15:07:35 -06:00
MegaMech 82b53f5928 Player struct member naming and matched a few funcs (#262)
* Player struct member naming
* Matched a few funcs
2022-09-26 12:59:41 -07:00
MegaMech df9ad2d23b Matched a few funcs and renamed seg to virt funcs (#253)
* Matched a few funcs and renamed seg to virt funcs
2022-09-07 22:41:04 -07:00
Maciek Baron 2fe6c6a2f9 Match a few small functions (#249)
* Match func_8000B820

* Match func_80011AB8

* Match a few small functions
2022-08-02 18:44:33 -07:00
Tyler McGavran a536985a13 Add structs for "vehicle" types in 80005FD0 (#248)
Signed-off-by: Taggerung <tyler.taggerung@gmail.com>
2022-07-27 19:03:35 -07:00
MegaMech db95b4b9e8 8000FD0 decomp and various (#247)
* 80005FD0 decomp and various changes
2022-07-27 00:25:50 -07:00
MegaMech fd7941e841 Split out some unused asm and documented main.c (#242)
* Splitting out unused asm

* Documented main.c
2022-07-11 00:02:41 -07:00
MegaMech a8e984d2fd Decomp 800 byte sized funcs and smaller (#241)
* Decomp 800 byte sized funcs and below
2022-07-09 04:05:11 -07:00
MegaMech 42b81c1979 Decomp various small funcs (#240) 2022-07-09 02:37:17 -07:00
Tyler McGavran f2eef3b82e Identify some stuff in the Camera struct (#238)
Make a header file for all the camera stuff, refresh a lot of
mips_to_c output

Signed-off-by: Taggerung <tyler.taggerung@gmail.com>
2022-07-06 17:36:27 -07:00
MegaMech bf106ede73 Decomp every func under 500 bytes (except audio) (#237) 2022-07-06 00:07:55 -07:00
Tyler McGavran a8e5c0f212 Match several functions in code_80005FD0 (#230)
Introduce waypoint struct, which code_80005FD0 seems to be
 involved with.

Updated several mips_to_c outputs as well.

Signed-off-by: Taggerung <tyler.taggerung@gmail.com>
2022-07-01 13:14:20 -07:00
MegaMech bcf65f3883 import random_u16 to sm64, match random_s32, and match actor func (#203)
* import random_u16 and atans from sm64

* rand math decomp

* Match func_80298AC0
2022-05-19 01:39:18 -07:00
Tyler McGavran b1c0c05bd3 Identify some Actor count variables (#202)
* Identify some Actor count variables

* Match place_all_item_boxes

Also more accurately define the UknownRock struct. Some of the
 track specific data is spawning points for the "permanent"
 actors (stuff like falling rocks, shrubbery, item boxes, etc.)

Signed-off-by: Taggerung <tyler.taggerung@gmail.com>
2022-05-16 19:46:07 -06:00
Tyler McGavran 55a30f5c8c Give a name to the list of actors (#200)
Add a define for the size of the actor list, and add a comment
 cautioning people about how to appropriately interact with
 the specialized types.

Signed-off-by: Taggerung <tyler.taggerung@gmail.com>
2022-05-14 20:03:42 -06:00
Tyler McGavran bbfdb9338c Give names to a couple vec3*_set functions (#197)
* Give names to a couple vec3*_set functions

Change vec3f_set to sm64_vec3f_set

Signed-off-by: Taggerung <tyler.taggerung@gmail.com>
2022-05-13 22:31:54 -07:00
Tyler McGavran 78681aa5ba Variety of changes (#147)
* Update player struct with lap count and rank

Also rename some arrays to better reflect what they are tracking

* Add bounding box corner struct and surface type enum

* Create a .h file and move stuff into it

See https://github.com/DeadHamster35/Tarmac64/wiki/Surface-Types and
 https://github.com/micro500/mariokart64/wiki/Surface-Map for reference

Signed-off-by: Taggerung <tyler.taggerung@gmail.com>
2022-01-22 22:46:07 -07:00
Maciek Baron 1bbc7674ff Identify active screen mode, relabel accordingly (#141) 2022-01-17 06:44:14 -07:00
Maciek Baron 20d9e8afba Relabel/identify more variables and functions based on current knowledge (#127)
* Update labels and names based on current knowledge

* Create gChatacterSelections/gCharacterGridSelections distinction
2022-01-02 17:30:23 -07:00
Maciek Baron 7df6d01ef3 Add player and controller labels, rename function (#123)
* Add player labels, rename function

* Relabel controller vars to improve readability
2022-01-01 13:06:21 -07:00
ChiefFruitcake 4d9ca02750 Naming global variables related to menu navigation (#119)
* Naming of global variables related to the game menu and Controller Pak menu
2022-01-01 02:35:37 -07:00
Tyler McGavran d587580bd5 Rename a couple variables (#93)
* Rename a couple variables

Co-authored-by: MegaMech <MegaMech@users.noreply.github.com>
2021-12-14 20:40:38 -07:00
Tyler McGavran 6d70872c5b Identification of some race related varaibles (#78)
* Renamed time/race related variables

Signed-off-by: Taggerung <tyler.taggerung@gmail.com>
2021-12-04 00:04:07 -07:00
CoderStig 632512ada9 Imported funcs from sm64 to code_80004740.c and trig_tables.inc.c (#68)
* fixed float issue brought over from zeldaret

* Import trig_tables.inc.c

* Delete game_data_802BA370.s

* Import two funcs from sm64 into code_80004740.c
2021-11-28 15:42:03 -07:00