Commit Graph

7 Commits

Author SHA1 Message Date
MegaMech b256c9e5cf Revert "Add ymls for Torch code generator (#497)"
This reverts commit 3da5a4f343.
2024-04-09 21:59:30 -06:00
MegaMech 3da5a4f343 Add ymls for Torch code generator (#497)
* Add torch

* update jenkinsfile
2024-04-09 21:29:57 -06:00
MegaMech 19410f2825 Code Segments Shiftable (#566)
his PR cleans up segment related code in main.c.
Also cleans up the linker a bit.

    Add memory pool to linker as .bss to validate that it exists properly.

    Move framebuffers, gfx, and audio buffers out of racing segment and make its own segment.

    Rename framebuffers.c to buffers.c as it contains more than just framebuffers.

    Import asserts from sm64 to validate that code segments are not overlapping

    Rename segNoload to segmentNoload

    Rename 802BA370 segment to trigTables

    Rename gMenuSelectionFromEndingSequence to gGotoMenu

    Rename gMenuSelectionFromQuit to gGotoMode

    Rename SEG_ENDING_SEQUENCES to SEG_ENDING

    Rename data_821D10 to ceremonyData

    Rename data_825800 to startupLogo
2024-02-05 17:08:29 -07:00
coco875 7c44252daa Finish bss (#527)
* Finish importing bss
2024-01-02 14:53:51 -07:00
coco875 e5a215cb7c Add bss render player and spawn player (#518)
* finish render_player

* finish normally spawn_player bss
2023-12-30 15:46:05 -07:00
coco875 7597ee4ea8 add bss variable to camera.c (#514)
* add bss variable to camera.c

* Rename bss_8001C4D0.s to bss_80164AB0.s
2023-12-25 08:57:38 -07:00
coco875 670a930f31 Rename code_8001F980 to render_player and code_800B45E0 to save (#507)
* Update and rename code_8001F980.c to render_player.c

* Rename code_8001F980.h to render_player.h

* rename import file to render_player

* Update and rename code_80004740.c to save.c

* Rename code_80004740.h to save.h
2023-12-24 15:52:09 -07:00