* rename some texture
* ok document drifting effect and player particle
* continue rename
* push more rename
* more documentation
* minor rename test
* continue rename texture
* continue rename
* some rename
* more rename
* other fix
* fix comment
* fix a missing I
* fix a mistake
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Co-authored-by: MegaMech <MegaMech@users.noreply.github.com>
* Add new asset extraction tool. Changes motivated by the quirks of how kart animation frames are stored
in the ROM.
each frame has a palette that is actually
composed of 2 other, incomplete palettes. As such, the existent
extract.py isn't really able to handle them.
* Move a variety of assets to new extract tool
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Signed-off-by: Taggerung <tyler.taggerung@gmail.com>