MegaMech
cb0e7678bf
Match func_800A66A8 ( #686 )
...
* Update code_80091750.c
* Delete asm/non_matchings/code_80091750/func_800A66A8.s
* Update code_80091750.c
* Update code_80091750.c
* Update code_80091750.c
2024-09-25 08:11:19 -06:00
github-actions[bot]
39be31b758
clang format ( #681 )
...
Co-authored-by: MegaMech <7255464+MegaMech@users.noreply.github.com >
2024-09-15 15:00:58 -06:00
coco875
b42cf5a59a
some rename in ceremony ( #647 )
...
* rename ceremony
* apply some suggestion
* some rename
---------
Co-authored-by: MegaMech <MegaMech@users.noreply.github.com >
2024-09-15 14:41:39 -06:00
AloXado320
c9b9c2d7c8
Fix label variables used in menus ( #675 )
...
* Fix label variables used in menus
* split D_800F2BDC and clang format menu.c
---------
Co-authored-by: coco875 <pereira.jannin@gmail.com >
2024-09-06 12:18:57 -06:00
AloXado320
82cea5f7f9
Fix color font matrix function ( #676 )
2024-09-05 13:05:27 -06:00
coco875
b3aa6eceda
some rename for torch ( #588 )
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* rename gBombKartSpawns, and fix cup ID
* Update doxygen_syms.md
* rename for gCourseIndexInCup and his constant
* rename to gCupSelectedCourseIndex
* forget a change in constant
* fix compilation issue
2024-08-31 08:34:52 -06:00
coco875
17a6f4bb3d
update clang and add action ( #664 )
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* update clang and add action
* try clang on course folder only
* forget two file
* Update course_displaylists.inc.c
* forget few other file
* Update course_vertices.inc.c
* format all code while get it match
* second pass
* format other dir
* disable clang format on bad ido code
* fix some tabulation
* revert format on tool dir
* Update clang-format.yml
* ignore gbi.h
* add some read me instruction
* fix error
* format and fixing error
* Update README.md
---------
Co-authored-by: MegaMech <MegaMech@users.noreply.github.com >
2024-08-24 15:27:53 -06:00
coco875
81fe450051
fix typo src ( #654 )
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* fix typo src
* fix non matcing
* Update code_80091750.c
---------
Co-authored-by: MegaMech <MegaMech@users.noreply.github.com >
2024-08-16 15:38:16 -06:00
coco875
3d0c047cc9
change bool ( #644 )
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Co-authored-by: MegaMech <MegaMech@users.noreply.github.com >
2024-07-21 21:42:14 -06:00
MegaMech
bbf45b44de
Renames for screenId and other changes ( #636 )
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* screenId renames
2024-06-15 12:01:58 -06:00
MegaMech
911c4ee956
Match funcs ( #627 )
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* Match funcs
2024-04-23 11:36:24 -06:00
MegaMech
7daf82481b
Update code_80091750.c ( #624 )
2024-04-22 10:33:15 -06:00
MegaMech
43fc4e7792
Match two funcs ( #623 )
2024-04-21 22:58:57 -06:00
MegaMech
85a8c6bd61
Update attempts ( #622 )
2024-04-21 19:08:30 -06:00
MegaMech
ff2a34fcab
Fix IDO meme ( #620 )
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* Update code_80091750.c
2024-04-20 22:15:40 -06:00
MegaMech
cda6a508fd
Match func_8007C4A4 & func_80095AE0 ( #618 )
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* Match funcs
* Add ub fix
2024-04-20 21:56:02 -06:00
MegaMech
7a10ba89f6
Header cleanup and some renames ( #616 )
...
* Place macros for addr conversions
* dl renames
* fixes
* changes ok
* Delete types.h
* move enums
2024-04-20 19:10:53 -06:00
MegaMech
4df6473147
Update code_80091750.c ( #615 )
2024-04-19 21:14:38 -06:00
Tyler McGavran
d65aa8729d
Update some attempts ( #595 )
...
* Update some attempts
* Matched a func
2024-04-19 20:06:26 -06:00
coco875
9ac20c80b8
fix a lot of warning in code ( #598 )
...
* Fix warnings
* Fix building
2024-04-16 10:00:08 -06:00
MegaMech
d9c1ebb626
Initial gcc Support ( #568 )
...
* Added GCC
2024-04-15 10:53:58 -06:00
MegaMech
3da5a4f343
Add ymls for Torch code generator ( #497 )
...
* Add torch
* update jenkinsfile
2024-04-09 21:29:57 -06:00
Matthew
705fb6d915
Match func_8009A374 ( #592 )
...
* Match func_8009A374
* Clean up func_8009A478
2024-04-03 11:25:07 -06:00
MegaMech
40700ce9ad
Remove inc from linked file names ( #593 )
...
* Remove inc from linked file names
2024-04-02 13:12:38 -06:00
Tyler McGavran
6af653ad3d
Update some attempts, got a couple matches ( #591 )
...
* Update some attempts, got a couple matches
* More matches and updates
Signed-off-by: Taggerung <tyler.taggerung@email.com >
2024-04-02 13:00:35 -06:00
Tyler McGavran
893ecbe838
Turn D_802BFB80 into a union ( #582 )
...
* Turn D_802BFB80 into a union
As much as I hate it, it does make more matches possible
Got a few more, unrelated matches
Signed-off-by: Taggerung <tyler.taggerung@email.com >
* Update based on comment
Signed-off-by: Taggerung <tyler.taggerung@email.com >
* Update to address comment
Signed-off-by: Taggerung <tyler.taggerung@email.com >
---------
Signed-off-by: Taggerung <tyler.taggerung@email.com >
Co-authored-by: Taggerung <tyler.taggerung@email.com >
2024-03-25 13:25:13 -04:00
coco875
f99e242d97
Document render/update objects ( #565 )
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* Document objects related code.
* Including render/update objects code
* Various renamings
2024-03-04 09:02:45 -07:00
Tyler McGavran
5c698ffffc
More matches in code_80091750 ( #575 )
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* More matches in code_80091750
Fixed some missing balign directives in some assembly files.
A lot of these matches are dependent on flattening a bunch of
arrays, which feels icky but makes matching possible.
Signed-off-by: Taggerung <tyler.taggerung@email.com >
* Matched another function
Updated the attempts for a couple others
Signed-off-by: Taggerung <tyler.taggerung@email.com >
---------
Signed-off-by: Taggerung <tyler.taggerung@email.com >
Co-authored-by: Taggerung <tyler.taggerung@email.com >
2024-02-22 12:43:10 -05:00
Tyler McGavran
811e05c297
Some matches in code_80091750 ( #567 )
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Signed-off-by: Taggerung <tyler.taggerung@email.com >
Co-authored-by: Taggerung <tyler.taggerung@email.com >
2024-02-14 18:50:16 -05:00
coco875
d6663422b0
fix warning, type and document audio ( #559 )
...
* Document audio
* Update external.h
* fix warnings
* put a do while on one line
2024-02-13 07:27:58 -07:00
MegaMech
19410f2825
Code Segments Shiftable ( #566 )
...
his PR cleans up segment related code in main.c.
Also cleans up the linker a bit.
Add memory pool to linker as .bss to validate that it exists properly.
Move framebuffers, gfx, and audio buffers out of racing segment and make its own segment.
Rename framebuffers.c to buffers.c as it contains more than just framebuffers.
Import asserts from sm64 to validate that code segments are not overlapping
Rename segNoload to segmentNoload
Rename 802BA370 segment to trigTables
Rename gMenuSelectionFromEndingSequence to gGotoMenu
Rename gMenuSelectionFromQuit to gGotoMode
Rename SEG_ENDING_SEQUENCES to SEG_ENDING
Rename data_821D10 to ceremonyData
Rename data_825800 to startupLogo
2024-02-05 17:08:29 -07:00
Tyler McGavran
34aaf7808e
Some matches in code_80091750 ( #535 )
...
* Some matches in code_80091750
Found a couple functions that had not been split out properly
Signed-off-by: Taggerung <tyler.taggerung@email.com >
* More matches
Signed-off-by: Taggerung <tyler.taggerung@email.com >
---------
Signed-off-by: Taggerung <tyler.taggerung@email.com >
Co-authored-by: Taggerung <tyler.taggerung@email.com >
2024-01-10 18:36:52 -05:00
coco875
03843d77fe
some const placement and one rename ( #529 )
...
* some const placement and one rename
2024-01-06 07:46:59 -07:00
coco875
7c44252daa
Finish bss ( #527 )
...
* Finish importing bss
2024-01-02 14:53:51 -07:00
coco875
98474c5b94
fix todo, bug not appears and change theme ( #525 )
...
* fix todo, bug not appears and change theme
* fix warning
2023-12-31 19:56:14 -07:00
Tyler McGavran
c3975f2865
Cleanup some references to fake variables ( #520 )
...
* Cleanup some references to fake variables
* Some matches, header stuff, and updated a BSS file
Signed-off-by: Taggerung <tyler.taggerung@email.com >
2023-12-30 20:07:04 -07:00
coco875
e5a215cb7c
Add bss render player and spawn player ( #518 )
...
* finish render_player
* finish normally spawn_player bss
2023-12-30 15:46:05 -07:00
coco875
c187c71bb9
place const and format external, code_8005fd0 and 80091750 ( #515 )
2023-12-25 10:32:52 -07:00
coco875
3638f19145
some rename in code_8006e9c0 ( #512 )
...
* some basic function renames
* Renaming player hud related variables.
2023-12-25 06:43:47 -07:00
Tyler McGavran
371516f918
Some matches in code_80091750 ( #511 )
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Signed-off-by: Taggerung <tyler.taggerung@email.com >
2023-12-24 19:57:02 -07:00
coco875
670a930f31
Rename code_8001F980 to render_player and code_800B45E0 to save ( #507 )
...
* Update and rename code_8001F980.c to render_player.c
* Rename code_8001F980.h to render_player.h
* rename import file to render_player
* Update and rename code_80004740.c to save.c
* Rename code_80004740.h to save.h
2023-12-24 15:52:09 -07:00
MegaMech
97522fb899
A small cleanup PR ( #494 )
...
* Update code_80005FD0.c
* Update code_80091750.c
* Update course_data.inc.c
2023-11-14 09:20:12 -07:00
VDavid003
58d3f26f47
Match some D_8018E7AC related functions in code_80091750.c ( #492 )
2023-11-08 16:00:29 -07:00
MegaMech
a1f432e9dc
match func_8000F628 and add NUM_PLAYERS define ( #479 )
...
* Match two funcs and add NUM_PLAYERS define
2023-10-28 12:39:32 -06:00
Tyler McGavran
c17d5c76c9
Linkage for the ceremony_data file ( #478 )
...
* Linkage for the ceremony_data file
Cleaned up all but 1 undefined symbol from the 0x0B range. The one
leftover may be something from texture_tkmk00. Or atleast, that's
what I think. Can't say for certain
* Startup logo linkage
Cleaned up a bunch of unused items from assets.json too
Signed-off-by: Taggerung <tyler.taggerung@email.com >
2023-10-27 22:18:20 -06:00
MegaMech
76dc587a34
EU 1.0 OK ( #265 )
...
* EU 1.0 ok
* EU 1.1 ok
Co-authored-by: AloXado320 <david.albujar.s.30@gmail.com >
2023-10-19 23:37:21 -06:00
coco875
134e126cd9
some define comment and replace number by const ( #469 )
2023-10-19 12:06:12 -06:00
Tyler McGavran
a870180a2c
Couple matches ( #466 )
...
Removed some things from variables.h and functions.h
Added headers for some src/data files
2023-10-18 23:19:07 -06:00
MegaMech
7f14bf80df
Rename wayPoint to waypoint ( #448 )
...
* Rename wayPoint to waypoint
* other
2023-10-09 20:46:56 -06:00
coco875
d8cfed9491
Various Naming ( #445 )
...
* Mass renames
2023-10-07 16:31:48 -06:00