1 #ifndef player_controller_H
2 #define player_controller_H
f32 Vec3f[3]
Definition: common_structs.h:6
void func_800337CC(Player *, f32, s32)
Definition: player_controller.c:3787
void func_800381AC(Player *, struct Controller *, s8)
Definition: player_controller.c:4735
s16 D_800E3B14[]
Definition: player_controller.c:266
s16 D_800E3870[]
Definition: player_controller.c:49
s16 D_800E3840[]
Definition: player_controller.c:37
void func_800371F4(Player *, Vec3f, Vec3f)
Definition: player_controller.c:4431
s16 D_800E39A0[]
Definition: player_controller.c:142
s16 * D_800E3BD0[]
Definition: player_controller.c:306
s16 D_800E3A0C[]
Definition: player_controller.c:178
void func_80033884(Player *, s32 *, s32 *, s32, s32, s32, s32)
Definition: player_controller.c:3806
s16 D_800E3970[]
Definition: player_controller.c:126
void func_80029200(Player *, s8)
Definition: player_controller.c:811
s16 D_800E3AE4[]
Definition: player_controller.c:250
void func_8002AE38(Player *, s8, f32, f32, f32, f32)
Definition: player_controller.c:1419
s16 D_800E39C4[]
Definition: player_controller.c:154
void func_8002BF4C(Player *, s8)
Definition: player_controller.c:1795
void func_8002B308(Player *, s8, s8)
void func_80033280(Player *, f32)
Definition: player_controller.c:3738
s16 D_800E3A00[]
Definition: player_controller.c:174
s16 D_800E3A6C[]
Definition: player_controller.c:210
s16 D_800E38F8[]
Definition: player_controller.c:86
void func_8002A704(Player *, s8)
Definition: player_controller.c:1231
void func_80036CB4(Player *)
Definition: player_controller.c:4357
s16 D_800E397C[]
Definition: player_controller.c:130
s16 ** D_800E3C50[]
Definition: player_controller.c:326
s16 D_800E3A24[]
Definition: player_controller.c:186
s16 D_800E3850[]
Definition: player_controller.c:41
void func_8002E4C4(Player *)
Definition: player_controller.c:2496
void func_8002F730(Player *player, Camera *camera, s8 arg2, s8 arg3)
s16 D_800E3934[]
Definition: player_controller.c:106
s16 D_800E38EC[]
Definition: player_controller.c:82
void func_8002C11C(Player *)
Definition: player_controller.c:1844
s16 D_800E38E0[]
Definition: player_controller.c:78
void func_800332E8(Player *, s32)
Definition: player_controller.c:3749
void func_8002CD48(Player *, s8, s8)
Definition: player_controller.c:2076
void func_80033AE0(Player *, struct Controller *, s8)
Definition: player_controller.c:3882
void control_cpu_movement(Player *, Camera *, s8, s8)
void func_8002A194(Player *, f32, f32, f32)
Definition: player_controller.c:1117
s16 D_800E3A30[]
Definition: player_controller.c:190
void func_80029158(void)
Definition: player_controller.c:791
s16 D_800E39E8[]
Definition: player_controller.c:166
void func_800291F8(void)
Definition: player_controller.c:807
void func_80037A4C(Player *, Vec3f, Vec3f)
Definition: player_controller.c:4566
s16 D_800E3AC0[]
Definition: player_controller.c:238
s16 D_800E39F4[]
Definition: player_controller.c:170
s16 D_800E3B2C[]
Definition: player_controller.c:274
s16 D_800E3AD8[]
Definition: player_controller.c:246
s16 D_800E3B38[]
Definition: player_controller.c:278
void func_80037BB4(Player *player, Vec3f)
Definition: player_controller.c:4593
void func_8002C954(Player *, s8, Vec3f)
Definition: player_controller.c:2010
void func_80036DB4(Player *, Vec3f, Vec3f)
Definition: player_controller.c:4376
s16 D_800E3964[]
Definition: player_controller.c:122
f32 func_80030150(Player *, s8)
Definition: player_controller.c:3024
s16 * D_800E3890[]
Definition: player_controller.c:57
void func_8002B9CC(Player *, s8, s32)
s16 D_800E3904[]
Definition: player_controller.c:90
void func_8002934C(Player *, Camera *, s8, s8)
Definition: player_controller.c:841
void func_80028864(Player *, Camera *, s8, s8)
Definition: player_controller.c:620
void func_8002B5C0(Player *, s8, s8)
void func_8002A79C(Player *, s8)
Definition: player_controller.c:1241
s16 * D_800E3B90[]
Definition: player_controller.c:296
s16 * D_800E3BF0[]
Definition: player_controller.c:311
void func_8002FE84(Player *, f32)
Definition: player_controller.c:2978
s16 D_800E3820[]
Definition: player_controller.c:29
void func_80037614(Player *, Vec3f, Vec3f)
Definition: player_controller.c:4485
s16 D_800E3A3C[]
Definition: player_controller.c:194
void func_8002C4F8(Player *, s8)
Definition: player_controller.c:1915
s16 D_800E394C[]
Definition: player_controller.c:114
s16 D_800E39DC[]
Definition: player_controller.c:162
void func_80028F70(void)
Definition: player_controller.c:763
void func_80029150(void)
Definition: player_controller.c:787
void func_800291E8(void)
Definition: player_controller.c:799
void func_80033850(Player *, f32)
Definition: player_controller.c:3799
s16 D_800E3958[]
Definition: player_controller.c:118
void func_80032700(Player *)
Definition: player_controller.c:3623
void func_8002FCA8(Player *, s8)
Definition: player_controller.c:2934
s16 D_800E3A84[]
Definition: player_controller.c:218
void func_80030C34(Player *)
Definition: player_controller.c:3204
void func_80037CFC(Player *, struct Controller *, s8)
Definition: player_controller.c:4632
void func_80032D94(Player *)
Definition: player_controller.c:3698
void func_8002AB70(Player *)
Definition: player_controller.c:1358
s16 D_800E3860[]
Definition: player_controller.c:45
void func_8002E594(Player *, Camera *, s8, s8)
s16 D_800E38D4[]
Definition: player_controller.c:74
void func_8002C17C(Player *, s8)
Definition: player_controller.c:1858
s16 * D_800E3B50[]
Definition: player_controller.c:286
void func_80032050(Player *)
Definition: player_controller.c:3431
void func_80027EDC(Player *, s8)
Definition: player_controller.c:384
s16 D_800E39B8[]
Definition: player_controller.c:150
void func_8002AE30(void)
Definition: player_controller.c:1415
void func_800382DC(void)
Definition: player_controller.c:4765
void func_8003680C(Player *, s16)
Definition: player_controller.c:4255
s16 D_800E3810[]
Definition: player_controller.c:25
s16 D_800E3AB4[]
Definition: player_controller.c:234
s16 D_800E3A60[]
Definition: player_controller.c:206
void func_8003777C(Player *, Vec3f, Vec3f)
Definition: player_controller.c:4512
s16 D_800E3A9C[]
Definition: player_controller.c:226
void func_80033A40(Player *, s32 *, s32 *, s32, s32, s32, f32)
Definition: player_controller.c:3863
void func_8002AAC0(Player *)
Definition: player_controller.c:1336
void func_8002D028(Player *, s8)
Definition: player_controller.c:2148
s16 * D_800E3C30[]
Definition: player_controller.c:321
s16 D_800E3940[]
Definition: player_controller.c:110
void func_800339C4(Player *, s32 *, s32, s32, f32)
Definition: player_controller.c:3846
void func_80038BE4(Player *, s16)
Definition: player_controller.c:4931
void func_8002D268(Player *, Camera *, s8, s8)
s16 * D_800E3B70[]
Definition: player_controller.c:291
s16 D_800E3A48[]
Definition: player_controller.c:198
s16 D_800E3AA8[]
Definition: player_controller.c:230
void func_800378E8(Player *, Vec3f, Vec3f)
Definition: player_controller.c:4539
void func_80028C44(Player *, Camera *, s8, s8)
Definition: player_controller.c:681
void func_800291F0(void)
Definition: player_controller.c:803
s16 D_800E38BC[]
Definition: player_controller.c:66
s16 D_800E3A54[]
Definition: player_controller.c:202
s16 D_800E3A78[]
Definition: player_controller.c:214
void func_8002BD58(Player *)
Definition: player_controller.c:1766
void player_speed(Player *)
Definition: player_controller.c:3324
void func_80028D3C(Player *, Camera *, s8, s8)
Definition: player_controller.c:703
void func_800323E4(Player *)
Definition: player_controller.c:3553
s16 D_800E3ACC[]
Definition: player_controller.c:242
void func_80028F5C(s32, s32, s32, s32)
s16 D_800E3928[]
Definition: player_controller.c:102
s16 gMatrixEffectCount
Definition: render_player.c:40
void func_80030E00(Player *)
Definition: player_controller.c:3264
void func_8002AA50(Player *)
Definition: player_controller.c:1309
s16 D_800E3A90[]
Definition: player_controller.c:222
s16 D_800E391C[]
Definition: player_controller.c:98
void func_80036C5C(Player *)
Definition: player_controller.c:4349
s16 * D_800E3C10[]
Definition: player_controller.c:316
s16 D_800E39D0[]
Definition: player_controller.c:158
s32 get_player_index_for_player(Player *)
Definition: player_controller.c:332
void func_8002A5F4(Vec3f, f32, Vec3f, f32, f32)
Definition: player_controller.c:1198
void func_80029060(void)
Definition: player_controller.c:775
s16 D_800E3AFC[]
Definition: player_controller.c:258
s16 D_800E3994[]
Definition: player_controller.c:138
s16 D_800E3910[]
Definition: player_controller.c:94
void func_8002AE28(void)
Definition: player_controller.c:1411
void func_8002B218(Player *)
Definition: player_controller.c:1497
s16 D_800E3988[]
Definition: player_controller.c:134
s16 * D_800E3BB0[]
Definition: player_controller.c:301
void func_8002AE20(void)
Definition: player_controller.c:1407
s16 D_800E3AF0[]
Definition: player_controller.c:254
s16 D_800E3830[]
Definition: player_controller.c:33
s16 D_800E3B44[]
Definition: player_controller.c:282
s16 D_800E3B08[]
Definition: player_controller.c:262
s16 func_80038534(struct Controller *)
Definition: player_controller.c:4824
void func_8002B8A4(Player *, Player *)
Definition: player_controller.c:1640
s16 D_800E3B20[]
Definition: player_controller.c:270
s16 D_800E3880[]
Definition: player_controller.c:53
s16 D_800E38C8[]
Definition: player_controller.c:70
void func_80029B4C(Player *, f32, f32, f32)
void func_80038C6C(Player *, Camera *, s8, s8)
s16 D_800E38B0[]
Definition: player_controller.c:62
void func_80033940(Player *, s32 *, s32, s32, f32)
Definition: player_controller.c:3827
void func_8002A8A4(Player *, s8)
Definition: player_controller.c:1265
s16 D_800E3A18[]
Definition: player_controller.c:182
void func_8002C7E4(Player *, s8, s8)
Definition: player_controller.c:1971
void func_80030A34(Player *)
Definition: player_controller.c:3154
void func_8003221C(Player *)
Definition: player_controller.c:3492
s16 D_800E39AC[]
Definition: player_controller.c:146
void func_80031F48(Player *, f32)
Definition: player_controller.c:3407
void func_80032CB0(Player *, f32)
Definition: player_controller.c:3679
void func_80027DA8(Player *, s8)
Definition: player_controller.c:362
s16 func_800388B0(struct Controller *)
Definition: player_controller.c:4877
void func_80028E70(Player *, Camera *, s8, s8)
Definition: player_controller.c:730
void func_8002B830(Player *, s8, s8)
Definition: player_controller.c:1628
Definition: common_structs.h:247
signed int s32
Definition: ultratypes.h:15
signed char s8
Definition: ultratypes.h:11
signed short int s16
Definition: ultratypes.h:13
float f32
Definition: ultratypes.h:32