1 #ifndef SPAWN_PLAYERS_H
2 #define SPAWN_PLAYERS_H
s32 D_801654A0[]
Definition: spawn_players.c:51
f32 D_8016524C
Definition: spawn_players.c:28
s32 D_80165500[]
Definition: spawn_players.c:54
void func_8003B870(f32 *, f32 *, f32)
Definition: spawn_players.c:699
void spawn_players_4p_battle(f32 *, f32 *, f32)
Definition: spawn_players.c:718
s16 D_80165578
Definition: spawn_players.c:64
void func_80039AE4(void)
Definition: spawn_players.c:365
s32 D_80165520[]
Definition: spawn_players.c:55
s16 D_80165582
Definition: spawn_players.c:69
s16 D_80165270[]
Definition: spawn_players.c:30
void func_8003A59C(f32 *, f32 *, f32)
Definition: spawn_players.c:536
f32 D_80165210[]
Definition: spawn_players.c:25
void func_8003A9F0(f32 *arg0, f32 *arg1, f32)
Definition: spawn_players.c:575
Player * D_801653C0[]
Definition: spawn_players.c:44
s16 D_80165320[]
Definition: spawn_players.c:39
void spawn_players_3p_battle(f32 *, f32 *, f32)
Definition: spawn_players.c:680
s16 D_80165570
Definition: spawn_players.c:60
void func_8003CD78(void)
Definition: spawn_players.c:1065
s32 D_801652E0[]
Definition: spawn_players.c:34
s32 D_801654E0[]
Definition: spawn_players.c:53
s16 D_8016557A
Definition: spawn_players.c:65
s32 D_80165540[]
Definition: spawn_players.c:56
s32 D_801654C0[]
Definition: spawn_players.c:52
s16 D_80165576
Definition: spawn_players.c:63
s32 gPlayerIsThrottleActive[]
Definition: spawn_players.c:45
s16 D_8016557E
Definition: spawn_players.c:67
u16 D_80165310[]
Definition: spawn_players.c:37
bool gIsPlayerTripleAButtonCombo[]
Definition: spawn_players.c:49
void func_8003AE24(f32 *, f32 *, f32)
Definition: spawn_players.c:622
void func_8003CD98(Player *, Camera *, s8, s8)
Definition: spawn_players.c:1069
s16 D_80165574
Definition: spawn_players.c:62
s16 D_80165560[]
Definition: spawn_players.c:57
s16 D_8016556E
Definition: spawn_players.c:59
void spawn_player(Player *, s8, f32, f32, f32, f32, u16, s16)
Definition: spawn_players.c:72
void func_80039DA4(void)
Definition: spawn_players.c:454
s32 D_80165420[]
Definition: spawn_players.c:47
s16 D_80165300[]
Definition: spawn_players.c:35
void spawn_players_2p_battle(f32 *, f32 *, f32)
Definition: spawn_players.c:643
void func_8003D080(void)
Definition: spawn_players.c:1095
void func_80039F44(f32 *, f32 *, f32)
Definition: spawn_players.c:484
s16 D_80165572
Definition: spawn_players.c:61
s16 D_80165330[]
Definition: spawn_players.c:41
s32 D_80165440[]
Definition: spawn_players.c:48
f32 D_80165230[]
Definition: spawn_players.c:26
void func_8003B318(f32 *, f32 *, f32)
Definition: spawn_players.c:661
s32 D_801652C0[]
Definition: spawn_players.c:33
void func_8003BE30(void)
Definition: spawn_players.c:738
f32 D_801652A0[]
Definition: spawn_players.c:32
s16 D_80165340
Definition: spawn_players.c:42
s32 D_80165400[]
Definition: spawn_players.c:46
s16 D_80165580
Definition: spawn_players.c:68
s16 D_8016557C
Definition: spawn_players.c:66
s32 D_80165480[]
Definition: spawn_players.c:50
void func_8003DB5C(void)
Definition: spawn_players.c:1252
void func_8003C0F0(void)
Definition: spawn_players.c:755
f32 D_80165280[]
Definition: spawn_players.c:31
Definition: common_structs.h:247
signed int s32
Definition: ultratypes.h:15
signed char s8
Definition: ultratypes.h:11
signed short int s16
Definition: ultratypes.h:13
float f32
Definition: ultratypes.h:32
unsigned short int u16
Definition: ultratypes.h:14